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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Lanefan" data-source="post: 7327780" data-attributes="member: 29398"><p>First off, I'll preface by saying that I don't use any sort of "treasure parcel" model such as is presented in 4e - it's a lot more random than that! Add to this that I never know how much of the potential treasure in an adventure or area they're actually going to find, further randomizing their returns. Even further randomizing things is the sometimes-fragility of magic items when hit by things like fireballs, cones-of-cold, lightning bolts, and so on...</p><p></p><p>That said, I've also used divine boons (though usually to grant levels or abilities rather than wealth-based treasure), benefactor rewards and so on - but never the unleashed item potential - interesting idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A few actual examples:</p><p></p><p>- party helped defuse a war between two neighbouring realms - one Elvish, one Dwarvish - by discovering and exposing that the Dwarven leadership had been deeply corrupted by Drow. In thanks the Elves - who would otherwise have lost the war very badly - gave each party member a personalized magic item (much like Galadhriel when the Fellowship leaves Lothlorien).</p><p></p><p>- while adventuring for another reason entirely a party found and returned some divine-grade forging tools that had been stolen from Haephestus; in return he made a magic weapon for each PC (in theory as divinely-made items these were unbreakable but the PCs still managed to break or lose all four of them during their ongoing careers...sigh...)</p><p></p><p>- a party investigated and (barely!) prevented a hostile overthrow of the kingdom in which most of them lived. In return the very grateful King gave the party a large plot of land and some 30,000 g.p. to be spent on building themselves a castle on it, which they did - this gave them a home base which was used for the rest of the campaign. (side note: as time went on the various PCs also poured tens of thousands of their own money into this castle such that by the time the campaign ended the place was a match for any fantasy castle anywhere)</p><p></p><p>- treasure or reward can come in ways other than wealth, often in the form of existing wealth that doesn't have to be spent. On several occasions, for example, entire parties have had their training* paid for as a reward for their actions. On other occasions the not-insignificant costs of attempting to raise or resurrect the party's dead have been covered; rarely, a free revival may come as a direct divine reward. Etc.</p><p>* - training into a new level is a thing in my game, and a rather costly thing at that</p><p></p><p>Is this the sort of thing you're looking for?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7327780, member: 29398"] First off, I'll preface by saying that I don't use any sort of "treasure parcel" model such as is presented in 4e - it's a lot more random than that! Add to this that I never know how much of the potential treasure in an adventure or area they're actually going to find, further randomizing their returns. Even further randomizing things is the sometimes-fragility of magic items when hit by things like fireballs, cones-of-cold, lightning bolts, and so on... That said, I've also used divine boons (though usually to grant levels or abilities rather than wealth-based treasure), benefactor rewards and so on - but never the unleashed item potential - interesting idea. :) A few actual examples: - party helped defuse a war between two neighbouring realms - one Elvish, one Dwarvish - by discovering and exposing that the Dwarven leadership had been deeply corrupted by Drow. In thanks the Elves - who would otherwise have lost the war very badly - gave each party member a personalized magic item (much like Galadhriel when the Fellowship leaves Lothlorien). - while adventuring for another reason entirely a party found and returned some divine-grade forging tools that had been stolen from Haephestus; in return he made a magic weapon for each PC (in theory as divinely-made items these were unbreakable but the PCs still managed to break or lose all four of them during their ongoing careers...sigh...) - a party investigated and (barely!) prevented a hostile overthrow of the kingdom in which most of them lived. In return the very grateful King gave the party a large plot of land and some 30,000 g.p. to be spent on building themselves a castle on it, which they did - this gave them a home base which was used for the rest of the campaign. (side note: as time went on the various PCs also poured tens of thousands of their own money into this castle such that by the time the campaign ended the place was a match for any fantasy castle anywhere) - treasure or reward can come in ways other than wealth, often in the form of existing wealth that doesn't have to be spent. On several occasions, for example, entire parties have had their training* paid for as a reward for their actions. On other occasions the not-insignificant costs of attempting to raise or resurrect the party's dead have been covered; rarely, a free revival may come as a direct divine reward. Etc. * - training into a new level is a thing in my game, and a rather costly thing at that Is this the sort of thing you're looking for? Lanefan [/QUOTE]
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