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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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<blockquote data-quote="Grim" data-source="post: 194596" data-attributes="member: 132"><p>Ok, so this is what happened:</p><p></p><p>It all started when my DM read the Drugs Section of Lords of Darkness.</p><p></p><p>I have a 6th level chaotic good dwarven rogue. A local dealer offers him some pretty potent drugs, which my DM claims were probably legal back then (sure...), but i dont want them. </p><p></p><p>My character is morally opposed to things that mess up his body. IE, he doesnt drink... etc(even though he's a dwarf. I'm trying to do one of those characters who are special because they are not the standard of thier race).</p><p></p><p> I see a whole bunch of people, including a party member, who have been seriously messed up by this guy. I decide that i'm going to take him out, so i agree. He takes me outside, to a secluded outhouse where he keeps his stuff. I pull my axe, and he starts casting. Turns out he is a 7th level wizard, who, although tripped out off his arse, can still cast. So i get my attack of oppertunity, and do some massive dammage. He screams, and the party fighter, who until then was in then in, runs all 160 feet to right next to the mage. OOC the guy tells me he is going to help kill the mage, but then when the mage starts casting, he doesnt attack. </p><p></p><p>The mage nukes me with a lighting bolt, but im still standing. Since he is not threatening, i cant get another flanking attack to do more dammage. I hit anyway, and do some pretty nasty dammage again. The mage is almost dead, and then the fighter grapples me. </p><p></p><p>I surrender, the fighter knocks me out, and then the mage injects me with a highly addictive drug, which takes my character litterally weeks (and some amount of gold) to shrug off. Obviouslly, im pretty angry. </p><p></p><p>By this time, the drug dealler has hired some protection, and so i buy some potions of invisblity. This time, he is in the outhouse again, and so is his body guard. I go invisible, and attack him. I get initiative again, and he goes unconcious. I step back, glug the other potion, and wait. The body guard closes the door, makes a heal check on the mage (who now has -8 hp), and stablizes him.</p><p></p><p>Realizing that the outhouse must be highly flamible, given all the fumes, dry wood, and methane, i spend the next round setting off the inner workings of a fire trap i had in my backpack. My dm doesnt really say how long that takes, but does say that there is an explosion that does 3d6 dammage to me.</p><p></p><p>Sometime during the inditerminate time it takes me to set off the trap, the fighter pushes the drug dealler into the latrine. It is a thirty foot drop into 20 feet of what is descibed as "liquidish sludge." I, and the fighter, take 3d6 fire dammage, and my dm does not tell me how much the mage took. I dont even know if he is dead. And then the session ends. </p><p></p><p>My questions are as follows:</p><p></p><p>1. Was it just for me to attack the dealer?</p><p></p><p>2. How long should it take for the trap to be set off? (in rounds)</p><p></p><p>3. How much dammage did the mage take from the unconcious fall into the muck?</p><p></p><p>4. If he survived the fall, would he sink or float?</p><p></p><p>5. Depending on that answer, how much dammage should the explosion do to the guy?</p></blockquote><p></p>
[QUOTE="Grim, post: 194596, member: 132"] Ok, so this is what happened: It all started when my DM read the Drugs Section of Lords of Darkness. I have a 6th level chaotic good dwarven rogue. A local dealer offers him some pretty potent drugs, which my DM claims were probably legal back then (sure...), but i dont want them. My character is morally opposed to things that mess up his body. IE, he doesnt drink... etc(even though he's a dwarf. I'm trying to do one of those characters who are special because they are not the standard of thier race). I see a whole bunch of people, including a party member, who have been seriously messed up by this guy. I decide that i'm going to take him out, so i agree. He takes me outside, to a secluded outhouse where he keeps his stuff. I pull my axe, and he starts casting. Turns out he is a 7th level wizard, who, although tripped out off his arse, can still cast. So i get my attack of oppertunity, and do some massive dammage. He screams, and the party fighter, who until then was in then in, runs all 160 feet to right next to the mage. OOC the guy tells me he is going to help kill the mage, but then when the mage starts casting, he doesnt attack. The mage nukes me with a lighting bolt, but im still standing. Since he is not threatening, i cant get another flanking attack to do more dammage. I hit anyway, and do some pretty nasty dammage again. The mage is almost dead, and then the fighter grapples me. I surrender, the fighter knocks me out, and then the mage injects me with a highly addictive drug, which takes my character litterally weeks (and some amount of gold) to shrug off. Obviouslly, im pretty angry. By this time, the drug dealler has hired some protection, and so i buy some potions of invisblity. This time, he is in the outhouse again, and so is his body guard. I go invisible, and attack him. I get initiative again, and he goes unconcious. I step back, glug the other potion, and wait. The body guard closes the door, makes a heal check on the mage (who now has -8 hp), and stablizes him. Realizing that the outhouse must be highly flamible, given all the fumes, dry wood, and methane, i spend the next round setting off the inner workings of a fire trap i had in my backpack. My dm doesnt really say how long that takes, but does say that there is an explosion that does 3d6 dammage to me. Sometime during the inditerminate time it takes me to set off the trap, the fighter pushes the drug dealler into the latrine. It is a thirty foot drop into 20 feet of what is descibed as "liquidish sludge." I, and the fighter, take 3d6 fire dammage, and my dm does not tell me how much the mage took. I dont even know if he is dead. And then the session ends. My questions are as follows: 1. Was it just for me to attack the dealer? 2. How long should it take for the trap to be set off? (in rounds) 3. How much dammage did the mage take from the unconcious fall into the muck? 4. If he survived the fall, would he sink or float? 5. Depending on that answer, how much dammage should the explosion do to the guy? [/QUOTE]
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