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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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<blockquote data-quote="Tonguez" data-source="post: 194898" data-attributes="member: 1125"><p>My questions are as follows:</p><p></p><p><em>1. Was it just for me to attack the dealer?</em></p><p>So the drug is legal (according to the DM) and the dealer is being helped by your party fighter (why?)</p><p></p><p>For the first instance I can't answer this without lots more info - but I'd guess that you were not justified (afterall those who got messed up by the drug took it voluntarily (I suspect)(. In the second case however (after he had injected you against your will) then yes you had 'some' justification.</p><p></p><p>PS I also want to know just how big this outhouse was that could fit the dealer, you AND his bodyguard!!!</p><p></p><p><em>2. How long should it take for the trap to be set off? (in rounds)</em></p><p>Pass</p><p></p><p><em>3. How much dammage did the mage take from the unconcious fall into the muck?</em></p><p>Okay its a 30 foot drop into 20 feet of muck - assuming the muck 'cushions' his fall he only has 10 feet of kinetic energy from the drop to take damage from so 1d6</p><p></p><p></p><p><em>4. If he survived the fall, would he sink or float?</em></p><p>Float for a while then sink slowly (assuming otherwise unecumbered)</p><p></p><p><em>5. Depending on that answer, how much dammage should the explosion do to the guy? </em></p><p>At least 1d6 (allowing for some 'protection' due to submersion in liquid sludge</p><p></p><p>ergo -8 +1d6 damage + 1d6 damae (The mage/Dealer is dead)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 194898, member: 1125"] My questions are as follows: [i]1. Was it just for me to attack the dealer?[/i] So the drug is legal (according to the DM) and the dealer is being helped by your party fighter (why?) For the first instance I can't answer this without lots more info - but I'd guess that you were not justified (afterall those who got messed up by the drug took it voluntarily (I suspect)(. In the second case however (after he had injected you against your will) then yes you had 'some' justification. PS I also want to know just how big this outhouse was that could fit the dealer, you AND his bodyguard!!! [i]2. How long should it take for the trap to be set off? (in rounds)[/i] Pass [i]3. How much dammage did the mage take from the unconcious fall into the muck?[/i] Okay its a 30 foot drop into 20 feet of muck - assuming the muck 'cushions' his fall he only has 10 feet of kinetic energy from the drop to take damage from so 1d6 [i]4. If he survived the fall, would he sink or float?[/i] Float for a while then sink slowly (assuming otherwise unecumbered) [i]5. Depending on that answer, how much dammage should the explosion do to the guy? [/i] At least 1d6 (allowing for some 'protection' due to submersion in liquid sludge ergo -8 +1d6 damage + 1d6 damae (The mage/Dealer is dead) [/QUOTE]
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