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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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<blockquote data-quote="Squire James" data-source="post: 195033" data-attributes="member: 548"><p>Jeez, if I wanted to watch a cop show, I would have watched a cop show! As opposed to playing a D&D game. I guess that's just a matter of taste, though.</p><p></p><p>If the mage was acting anything like a TV drug dealer, obviously HE thinks the drug is illegal! An herb shop would have worked so much better, otherwise. The original posted specified that he'd seen several of his buddies messed up by the guy, so I imagine a certain amount of "street justice" is warranted here. More warranted than opening up someone's tomb and looting it, at least!</p><p></p><p>As for the rules given, that mage should be dead. Any subdual damage that exceeds their CURRENT real hp total (in this case -8) is applied as real damage, so even a fall in muck that would normally be subdual damage should kill him. If that mage is alive, the DM's obviously railroading the game (in a bad way) so that he lives. I'd suggest to the DM that he let that guy die, and if necessary set someone else up in his role if he feels the role's necessary.</p><p></p><p>As for the OOC comment, I guess that depends on whether that was the DM's idea or the player's. If it was the DM's idea, and the campaign otherwise suggested that PC's should trust each other, then it was the kind of trust violation that ends games. If the PC's had clear signs they should distrust each other, however, then your dwarf was just being too naive.</p></blockquote><p></p>
[QUOTE="Squire James, post: 195033, member: 548"] Jeez, if I wanted to watch a cop show, I would have watched a cop show! As opposed to playing a D&D game. I guess that's just a matter of taste, though. If the mage was acting anything like a TV drug dealer, obviously HE thinks the drug is illegal! An herb shop would have worked so much better, otherwise. The original posted specified that he'd seen several of his buddies messed up by the guy, so I imagine a certain amount of "street justice" is warranted here. More warranted than opening up someone's tomb and looting it, at least! As for the rules given, that mage should be dead. Any subdual damage that exceeds their CURRENT real hp total (in this case -8) is applied as real damage, so even a fall in muck that would normally be subdual damage should kill him. If that mage is alive, the DM's obviously railroading the game (in a bad way) so that he lives. I'd suggest to the DM that he let that guy die, and if necessary set someone else up in his role if he feels the role's necessary. As for the OOC comment, I guess that depends on whether that was the DM's idea or the player's. If it was the DM's idea, and the campaign otherwise suggested that PC's should trust each other, then it was the kind of trust violation that ends games. If the PC's had clear signs they should distrust each other, however, then your dwarf was just being too naive. [/QUOTE]
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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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