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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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<blockquote data-quote="Kichwas" data-source="post: 195213" data-attributes="member: 891"><p>If the dealer isn't dead I would walk out of the game.</p><p></p><p>Given how hurt he was before he should be dead. A DM who is that attached to his NPCs doesn't need to be attached to my presense at the table.</p><p></p><p>The PC fighter in the group who helped him out should go down. At the least there is no reason your character would ever associate with him again.</p><p></p><p>Given that he wasmessing up your people and others; you had a reason to go after him.</p><p></p><p>Given that the drugs were legal, why where they hidden in an outhouse? That has to be the worst place to do business.</p><p></p><p>Making them legal is no stretch of the imagination since the illegality of most drugs is a recent concept.</p><p></p><p>But the outhouse issue is just plain wierd.</p><p></p><p>A more logical approach would be to simply buy the stuff over the counter from the local apothecary / (pharmacist).</p><p></p><p>How did the fighter manage to make a listen check through 2 or more walls, 160 feet of outdoor space, get up from his seat in a probably noisy inn, get past all the people in the inn, open the door, run down the steps, run around to the outhouse (most people who run can go 120 feet and only in a straight line), open the door, get inside, draw a weapon?, and get next to his ally...</p><p></p><p>All in one round.</p><p></p><p>Show me the feat that let him pull that off. I'd love to have it for my character.</p><p></p><p>It sounds to me like your DM is f-ing with you.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 195213, member: 891"] If the dealer isn't dead I would walk out of the game. Given how hurt he was before he should be dead. A DM who is that attached to his NPCs doesn't need to be attached to my presense at the table. The PC fighter in the group who helped him out should go down. At the least there is no reason your character would ever associate with him again. Given that he wasmessing up your people and others; you had a reason to go after him. Given that the drugs were legal, why where they hidden in an outhouse? That has to be the worst place to do business. Making them legal is no stretch of the imagination since the illegality of most drugs is a recent concept. But the outhouse issue is just plain wierd. A more logical approach would be to simply buy the stuff over the counter from the local apothecary / (pharmacist). How did the fighter manage to make a listen check through 2 or more walls, 160 feet of outdoor space, get up from his seat in a probably noisy inn, get past all the people in the inn, open the door, run down the steps, run around to the outhouse (most people who run can go 120 feet and only in a straight line), open the door, get inside, draw a weapon?, and get next to his ally... All in one round. Show me the feat that let him pull that off. I'd love to have it for my character. It sounds to me like your DM is f-ing with you. [/QUOTE]
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PC Morals: Outhouses, Drug dealers, and misguided dwarves
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