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PC mortality and revival
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<blockquote data-quote="NewJeffCT" data-source="post: 5566218" data-attributes="member: 10784"><p>I used to be of the mind that coming back for a player should be very difficult and only happen in special circumstances... however, that was my 1E/2E experience speaking, when campaigns rarely went above level 8/9, with level 9 being what you needed to be able to cast Raise Dead (level 5 cleric spell from 1E/2E) By that point, you were at, or near, the climax of the campaign most of the time... so, Raise Dead was acceptable.</p><p></p><p>I started out running my first 3.5E campaign the same way and with the same mentality. However, 3rd Edition was designed to take the players from level 1-20 instead of 1-10 like the previous editions. So, the players would then have access to spells like Raise Dead midway through the campaign and Resurrection about 2/3 of the way through the campaign (not mention Revivify at the same time as Raise Dead...)</p><p></p><p>And, somebody made a point on here when I had mentioned something similar a few years back - if the players are going to be teleporting without error, fighting demon lords and dragon princes, casting Wishes and Miracles and tossing meteor swarms around, shouldn't PC death just be another obstacle that the players can overcome? </p><p></p><p>I thought it was a great point and let it rip in game, knowing the players had access to powerful healing magics. I figured I was not doing my job as DM if a climactic encounter didn't include the party cleric or psion casting Revivify once or twice in combat. Heck, the party's dwarf tank died three times in one climactic encounter, with one taking a 5,000XP Miracle to bring him back from being hit by Destruction.</p><p></p><p>So, I think it depends on the game/system. D&D in 1E/2E days, I think Raise Dead/Resurrection should be rare. However, 3E is designed to up higher in level and should not be as rare in game. I don't know 4E at higher levels well enough, but I suspect death is just another obstacle as well.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5566218, member: 10784"] I used to be of the mind that coming back for a player should be very difficult and only happen in special circumstances... however, that was my 1E/2E experience speaking, when campaigns rarely went above level 8/9, with level 9 being what you needed to be able to cast Raise Dead (level 5 cleric spell from 1E/2E) By that point, you were at, or near, the climax of the campaign most of the time... so, Raise Dead was acceptable. I started out running my first 3.5E campaign the same way and with the same mentality. However, 3rd Edition was designed to take the players from level 1-20 instead of 1-10 like the previous editions. So, the players would then have access to spells like Raise Dead midway through the campaign and Resurrection about 2/3 of the way through the campaign (not mention Revivify at the same time as Raise Dead...) And, somebody made a point on here when I had mentioned something similar a few years back - if the players are going to be teleporting without error, fighting demon lords and dragon princes, casting Wishes and Miracles and tossing meteor swarms around, shouldn't PC death just be another obstacle that the players can overcome? I thought it was a great point and let it rip in game, knowing the players had access to powerful healing magics. I figured I was not doing my job as DM if a climactic encounter didn't include the party cleric or psion casting Revivify once or twice in combat. Heck, the party's dwarf tank died three times in one climactic encounter, with one taking a 5,000XP Miracle to bring him back from being hit by Destruction. So, I think it depends on the game/system. D&D in 1E/2E days, I think Raise Dead/Resurrection should be rare. However, 3E is designed to up higher in level and should not be as rare in game. I don't know 4E at higher levels well enough, but I suspect death is just another obstacle as well. [/QUOTE]
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