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<blockquote data-quote="Umbran" data-source="post: 5567556" data-attributes="member: 177"><p>It is sometimes better in that the plot flow will often be different.</p><p></p><p>In a low-lethality game, the PCs generally win the fight, the villain is stopped. In a game with death and resurrection, the PCs lose the fight, and come back later. However, since they lost the fight, the villain isn't stopped, and whatever the villain was doing advances.</p><p></p><p></p><p></p><p>Yes. But losing a character you've been working with for a year or more is also a source of powerful emotions, and they aren't necessarily good ones to have at your table.</p><p></p><p></p><p></p><p>Whether the campaign remains consistent depends on the setting conceits, not on the game mechanics.</p><p></p><p>At the point where you have to deal with this, the player's disbelief is largely busted anyway, as the character is dead and not active in the story. </p><p></p><p>Most gamers are quite familiar with stories where characters don't stay dead - comic book superheroes being the standard example. Heck, even in perhaps the most iconic of fantasy literature, the Lord of the Rings, the trope is present - as far as the reader is concerned, Gandalf dies in Moria, but shows up later unexpected.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5567556, member: 177"] It is sometimes better in that the plot flow will often be different. In a low-lethality game, the PCs generally win the fight, the villain is stopped. In a game with death and resurrection, the PCs lose the fight, and come back later. However, since they lost the fight, the villain isn't stopped, and whatever the villain was doing advances. Yes. But losing a character you've been working with for a year or more is also a source of powerful emotions, and they aren't necessarily good ones to have at your table. Whether the campaign remains consistent depends on the setting conceits, not on the game mechanics. At the point where you have to deal with this, the player's disbelief is largely busted anyway, as the character is dead and not active in the story. Most gamers are quite familiar with stories where characters don't stay dead - comic book superheroes being the standard example. Heck, even in perhaps the most iconic of fantasy literature, the Lord of the Rings, the trope is present - as far as the reader is concerned, Gandalf dies in Moria, but shows up later unexpected. [/QUOTE]
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