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PC Neanderthals with bonus Psychic Variant
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<blockquote data-quote="GrissTheGnome" data-source="post: 6780008" data-attributes="member: 6792573"><p><span style="color: #555555"><span style="font-family: 'Open Sans'">Here is the Neanderthal that went up today on the site! If you want the full article with more fluff, and a wonderful little comic by my wife head on over to <a href="http://forgotmydice.com/index.php/2015/12/14/neanderthal-player-characters/" target="_blank">http://forgotmydice.com/index.php/2015/12/14/neanderthal-player-characters/</a><strong></strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong></strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Neanderthal Traits</strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'">Your neanderthal character is stronger and more durable than their human relatives, and has some unique traits.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Ability Score Increase.</strong></em> Your Strength score increases by 2, and two other ability scores of your choice increase by 1.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong><em>Age.</em></strong> Neanderthals mature and age at about the same rate as humans.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong><em>Alignment.</em></strong> Neanderthals can be of any alignment, though those raised in primitive tribes tend toward Lawful Neutral, basing their philosophy on the pragmatic tenets of hunter-gatherer life.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Size</strong></em>. Neanderthals are about the same height as humans, but have stouter builds, with barrel chests and powerful arms. Your size is Medium.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Speed.</strong></em> Your walking speed is 30 feet.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Cold Adaptation.</strong></em> You automatically succeed at Constitution checks to resist the effects of extreme cold environments. When you make a Wisdom (Survival) check in arctic, forest and mountain environments, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Keen Sight.</strong></em> Neanderthals have larger eyes and more of the brain devoted to sight than humans, giving them excellent distance vision, motion tracking ability, and an uncanny ability to read body language and facial expressions. You have advantage on Wisdom (Perception) checks that rely on sight and on Wisdom (Insight) checks against creatures you can see.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Toughness.</strong></em> Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Languages.</strong></em> Neanderthals speak their own language, which has no written form (though Neanderthals do elaborate painting and drawing in their caves or structures). Neanderthals can learn any language much like a human can, and your character begins the game knowing Common as well as their native tongue.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><strong>Variant Neanderthal</strong></span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'">In some portrayals in literature, the large brain of the Neanderthal grants them psionic abilities. The DM may include psionic Neanderthals as the default version of the race, members of specific tribes, or rare mutants born among tribes of regular Neanderthals. If you want to use this variant, replace Keen Sight and Toughness with the following abilities:</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Telepathy:</strong></em> You can communicate telepathically with any creature within 30 feet that has a language.</span></span></p><p><span style="color: #555555"><span style="font-family: 'Open Sans'"><em><strong>Psionics:</strong></em> You know the <em>Mage Hand</em> cantrip (the hand is invisible). At 3rd level, you can cast <em>Charm Person</em> once per day. At 5th level, you can also cast <em>Detect Thoughts</em> once per day. Intelligence is your spellcasting ability for these spells.</span></span></p></blockquote><p></p>
[QUOTE="GrissTheGnome, post: 6780008, member: 6792573"] [COLOR=#555555][FONT=Open Sans]Here is the Neanderthal that went up today on the site! If you want the full article with more fluff, and a wonderful little comic by my wife head on over to [URL]http://forgotmydice.com/index.php/2015/12/14/neanderthal-player-characters/[/URL][B] Neanderthal Traits[/B] Your neanderthal character is stronger and more durable than their human relatives, and has some unique traits. [I][B]Ability Score Increase.[/B][/I] Your Strength score increases by 2, and two other ability scores of your choice increase by 1. [B][I]Age.[/I][/B] Neanderthals mature and age at about the same rate as humans. [B][I]Alignment.[/I][/B] Neanderthals can be of any alignment, though those raised in primitive tribes tend toward Lawful Neutral, basing their philosophy on the pragmatic tenets of hunter-gatherer life. [I][B]Size[/B][/I]. Neanderthals are about the same height as humans, but have stouter builds, with barrel chests and powerful arms. Your size is Medium. [I][B]Speed.[/B][/I] Your walking speed is 30 feet. [I][B]Cold Adaptation.[/B][/I] You automatically succeed at Constitution checks to resist the effects of extreme cold environments. When you make a Wisdom (Survival) check in arctic, forest and mountain environments, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. [I][B]Keen Sight.[/B][/I] Neanderthals have larger eyes and more of the brain devoted to sight than humans, giving them excellent distance vision, motion tracking ability, and an uncanny ability to read body language and facial expressions. You have advantage on Wisdom (Perception) checks that rely on sight and on Wisdom (Insight) checks against creatures you can see. [I][B]Toughness.[/B][/I] Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. [I][B]Languages.[/B][/I] Neanderthals speak their own language, which has no written form (though Neanderthals do elaborate painting and drawing in their caves or structures). Neanderthals can learn any language much like a human can, and your character begins the game knowing Common as well as their native tongue.[/FONT][/COLOR] [COLOR=#555555][FONT=Open Sans][B]Variant Neanderthal[/B] In some portrayals in literature, the large brain of the Neanderthal grants them psionic abilities. The DM may include psionic Neanderthals as the default version of the race, members of specific tribes, or rare mutants born among tribes of regular Neanderthals. If you want to use this variant, replace Keen Sight and Toughness with the following abilities: [I][B]Telepathy:[/B][/I] You can communicate telepathically with any creature within 30 feet that has a language. [I][B]Psionics:[/B][/I] You know the [I]Mage Hand[/I] cantrip (the hand is invisible). At 3rd level, you can cast [I]Charm Person[/I] once per day. At 5th level, you can also cast [I]Detect Thoughts[/I] once per day. Intelligence is your spellcasting ability for these spells.[/FONT][/COLOR] [/QUOTE]
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