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<blockquote data-quote="Luthien Greyspear" data-source="post: 2506035" data-attributes="member: 34334"><p>Most of the campaigns I've been in have had some attempt at inter-party jiggyness, for both good and ill. Sometimes I've been involved, sometimes I just watched as the train wreck occurred. Not once yet have I been in the train wreck, though, and for that I thank the gaming gods.</p><p></p><p>The biggest warning I can give you as a DM is to watch out for any players who are desperate to have an in-game romance. In my experience, they frequently go too far and have a habit of pissing off the other players. If you see this happening in your game, take the person aside, let them know that they might want to concentrate on the adventuring side of the game, and that they should let any romances (if any are possible) to take their own course. Forcing something like that on your fellow players is not only rude, but takes away from the momentum of the game.</p><p></p><p>I just wish I had had someone give me that advice before the train wreck occurred in my own game. As it stands, I have players now who do not wish to socialize together outside the game, and getting them to agree IN game is becoming more difficult as well.</p><p></p><p>If it goes well, though, more power to both (or more) players involved. It definitely has the potential to strengthen the party's loyalties and sense of duty to one another.</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2506035, member: 34334"] Most of the campaigns I've been in have had some attempt at inter-party jiggyness, for both good and ill. Sometimes I've been involved, sometimes I just watched as the train wreck occurred. Not once yet have I been in the train wreck, though, and for that I thank the gaming gods. The biggest warning I can give you as a DM is to watch out for any players who are desperate to have an in-game romance. In my experience, they frequently go too far and have a habit of pissing off the other players. If you see this happening in your game, take the person aside, let them know that they might want to concentrate on the adventuring side of the game, and that they should let any romances (if any are possible) to take their own course. Forcing something like that on your fellow players is not only rude, but takes away from the momentum of the game. I just wish I had had someone give me that advice before the train wreck occurred in my own game. As it stands, I have players now who do not wish to socialize together outside the game, and getting them to agree IN game is becoming more difficult as well. If it goes well, though, more power to both (or more) players involved. It definitely has the potential to strengthen the party's loyalties and sense of duty to one another. [/QUOTE]
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