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<blockquote data-quote="Greenfield" data-source="post: 5853460" data-attributes="member: 6669384"><p>Generally, in D&D 3.*, there is such a schism between PC economy and civilian economy that the two might as well be on different planes of existence.</p><p></p><p>The money that a PC can make from their profession or craft skills is so small compared with what they can make in the field that it's no comparison.</p><p></p><p>For example, if a PC manages to kill one Orc, and he has no treasure on him at all, not a copper piece, not a backpack, bedroll, belt, pair of shoes or a dagger, just his weapons and armor, the PC can sell the studded leather armor and falchion for 50 gp.</p><p></p><p>So how much can a 1st level PC earn, even as a skilled professional? (Presume max ranks, plus one or two from ability.) </p><p></p><p>If we score by Profession, he'll make 3 gp a week. That presumes 4 points in the skill (max for 1st level) and 2 points from Wisdom. If he only has one point of wisdom bonus, drop that to 2.5 gp a week.</p><p></p><p>So the income from killing a single Orc and getting nothing but his gear (as listed in the SRD) is 12.5 for the Studded Leather armor (25 in the book, sold for half price) plus 37.5 for the Falchion (75 in the book, sold at half price). That's somewhere between 16 and 20 weeks worth of working a trade.</p><p></p><p>There isn't a "you make this much per week" rule for Craft skills, but I'd probably use pretty much the same formula, as a shortcut.</p><p></p><p>Think you could manage to kill an Orc every four to five months? Maybe two? Possibly even three?</p><p></p><p>Ah, but what if you're not 1st level? Then what? Well, add 1 GP per week per two levels of advancement. So by 5th level you'll only need to work 10 weeks to make as much as you got killing that single, penniless Orc.</p><p></p><p>That's the D&D economy, in a nutshell. And believe me, a nutshell is exactly where it belongs.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5853460, member: 6669384"] Generally, in D&D 3.*, there is such a schism between PC economy and civilian economy that the two might as well be on different planes of existence. The money that a PC can make from their profession or craft skills is so small compared with what they can make in the field that it's no comparison. For example, if a PC manages to kill one Orc, and he has no treasure on him at all, not a copper piece, not a backpack, bedroll, belt, pair of shoes or a dagger, just his weapons and armor, the PC can sell the studded leather armor and falchion for 50 gp. So how much can a 1st level PC earn, even as a skilled professional? (Presume max ranks, plus one or two from ability.) If we score by Profession, he'll make 3 gp a week. That presumes 4 points in the skill (max for 1st level) and 2 points from Wisdom. If he only has one point of wisdom bonus, drop that to 2.5 gp a week. So the income from killing a single Orc and getting nothing but his gear (as listed in the SRD) is 12.5 for the Studded Leather armor (25 in the book, sold for half price) plus 37.5 for the Falchion (75 in the book, sold at half price). That's somewhere between 16 and 20 weeks worth of working a trade. There isn't a "you make this much per week" rule for Craft skills, but I'd probably use pretty much the same formula, as a shortcut. Think you could manage to kill an Orc every four to five months? Maybe two? Possibly even three? Ah, but what if you're not 1st level? Then what? Well, add 1 GP per week per two levels of advancement. So by 5th level you'll only need to work 10 weeks to make as much as you got killing that single, penniless Orc. That's the D&D economy, in a nutshell. And believe me, a nutshell is exactly where it belongs. [/QUOTE]
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