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<blockquote data-quote="GregoryOatmeal" data-source="post: 5768677" data-attributes="member: 6667661"><p>It would be interesting if you provided examples to demonstrate how your opinions compare to my examples rather than laughing at my ideas without backing your own up. What aspects of character creation got nerfed that offset the bonus hit point or skill point for leveling in a primary class, the removal of XP penalties for multiclassing, the addition of class features every level, the +2 bonus to racial ability modifiers, and the linear power increases to the feats I mentioned?</p><p></p><p></p><p>I'm glad we agree. Did you read my post later detailing my amateur methods of converting 3E races and classes to PF?</p><p></p><p>Link please? Game balance ain't rocket-science, but it can be screwed up. Many players get frustrated if they feel their characters are less powerful than others. I know I do. But anyway, if you don't feel like you could successfully design a fairly-balanced class I wouldn't attempt to convert 3.5 classes or prestige classes to PF.</p><p></p><p></p><p></p><p>See, clearly it ain't rocket-science to design professional-grade D20 content.</p><p></p><p>Now if your players get upset when they feel their characters are underpowered I'd tread carefully. By far the biggest source of player griping I see derives from when players feel their characters are underpowered. Even if you do succeed at balancing characters players may complain simply because they perceive the imported content to be unbalanced. For these reason I'm very reluctant to allow players to play classes from non-Paizo material (3.5 or PF) in my game. So I find this kind of experimentation can often be detrimental to player fun, but YMMV. I prefer to reflavor existing core mechanics without introducing new mechanics that might disturb balance of PCs.</p><p></p><p>So a 3.5 fighter or rogue or wizard is roughly equal in power to a similarly designed PF fighter or rogue or wizard? Have you looked at a PF class next to a 3.5 class? Apples to apples I don't buy that at all.</p><p></p><p>The trend is obviously much more pronounced from 2 to 3 and 3 to PF/4. Although I haven't played 1E a cursory comparison of the 1E/2E character sheets indicates that 2E characters have more explicitly defined abilities (I'd be interested to see a more informed break-down). Perhaps it would be more constructive to provide examples rather than picking apart the instances I specifically avoided (3 to 3.5) without providing evidence. But ultimately I find your assessment that levels of character power have not increased to be laughable.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5768677, member: 6667661"] It would be interesting if you provided examples to demonstrate how your opinions compare to my examples rather than laughing at my ideas without backing your own up. What aspects of character creation got nerfed that offset the bonus hit point or skill point for leveling in a primary class, the removal of XP penalties for multiclassing, the addition of class features every level, the +2 bonus to racial ability modifiers, and the linear power increases to the feats I mentioned? I'm glad we agree. Did you read my post later detailing my amateur methods of converting 3E races and classes to PF? Link please? Game balance ain't rocket-science, but it can be screwed up. Many players get frustrated if they feel their characters are less powerful than others. I know I do. But anyway, if you don't feel like you could successfully design a fairly-balanced class I wouldn't attempt to convert 3.5 classes or prestige classes to PF. See, clearly it ain't rocket-science to design professional-grade D20 content. Now if your players get upset when they feel their characters are underpowered I'd tread carefully. By far the biggest source of player griping I see derives from when players feel their characters are underpowered. Even if you do succeed at balancing characters players may complain simply because they perceive the imported content to be unbalanced. For these reason I'm very reluctant to allow players to play classes from non-Paizo material (3.5 or PF) in my game. So I find this kind of experimentation can often be detrimental to player fun, but YMMV. I prefer to reflavor existing core mechanics without introducing new mechanics that might disturb balance of PCs. So a 3.5 fighter or rogue or wizard is roughly equal in power to a similarly designed PF fighter or rogue or wizard? Have you looked at a PF class next to a 3.5 class? Apples to apples I don't buy that at all. The trend is obviously much more pronounced from 2 to 3 and 3 to PF/4. Although I haven't played 1E a cursory comparison of the 1E/2E character sheets indicates that 2E characters have more explicitly defined abilities (I'd be interested to see a more informed break-down). Perhaps it would be more constructive to provide examples rather than picking apart the instances I specifically avoided (3 to 3.5) without providing evidence. But ultimately I find your assessment that levels of character power have not increased to be laughable. [/QUOTE]
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