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<blockquote data-quote="Ramaster" data-source="post: 5769221" data-attributes="member: 6687585"><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">It all depends on what you are comparing the characters against. If you compare a PF character with a 3.5 one (barring cheese and X-TREAM CHEEZE!!1!) then the PF character will come out ahead like 95% of the time. The most notable exception is druids with the nerfed shape shifting.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">But, since any given PF monster is indeed tougher than its 3.5 counterpart, then you should realize that while there is power creep, it goes both ways. Therefore, it kinda gets cancelled out (Not all the time, obviously).</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">With the big amount of PF books out there by now there really is no need to use 3.5 material anymore, unless you want something VERY specific that can't be found on PF (yet).</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">As for the issue of balance, in my opinion the only way to solve it is to talk to the players. Make sure everyone is on the same page. If one of the players makes an 20 Charisma/5 strength halfling two-handed fighter and the other makes a conjuration-specialist-batman-wizard, then there is going to be imbalance no matter how the game was designed. Everyone should sit down at the table at the moment of character creation and say "Ok, this is what I want in my game and this is what I am going to play. If anyone feels that my choices are under/overpowered compared to everyone else, let’s talk about what we can do".</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">The Tier system is useful for this. It helps point out the things that can cause balance problems and sorts them out.</span></span></span></p><p> </p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">TL;DR Power Creep is relative; there is so much PF material that you don't really need 3.5 that much; talk to you players and decide on the power level before starting a game.</span></span></span></p></blockquote><p></p>
[QUOTE="Ramaster, post: 5769221, member: 6687585"] [SIZE=3][FONT=Calibri][COLOR=white]It all depends on what you are comparing the characters against. If you compare a PF character with a 3.5 one (barring cheese and X-TREAM CHEEZE!!1!) then the PF character will come out ahead like 95% of the time. The most notable exception is druids with the nerfed shape shifting.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Calibri][COLOR=white]But, since any given PF monster is indeed tougher than its 3.5 counterpart, then you should realize that while there is power creep, it goes both ways. Therefore, it kinda gets cancelled out (Not all the time, obviously).[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]With the big amount of PF books out there by now there really is no need to use 3.5 material anymore, unless you want something VERY specific that can't be found on PF (yet).[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]As for the issue of balance, in my opinion the only way to solve it is to talk to the players. Make sure everyone is on the same page. If one of the players makes an 20 Charisma/5 strength halfling two-handed fighter and the other makes a conjuration-specialist-batman-wizard, then there is going to be imbalance no matter how the game was designed. Everyone should sit down at the table at the moment of character creation and say "Ok, this is what I want in my game and this is what I am going to play. If anyone feels that my choices are under/overpowered compared to everyone else, let’s talk about what we can do".[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]The Tier system is useful for this. It helps point out the things that can cause balance problems and sorts them out.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]TL;DR Power Creep is relative; there is so much PF material that you don't really need 3.5 that much; talk to you players and decide on the power level before starting a game.[/COLOR][/FONT][/SIZE] [/QUOTE]
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