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<blockquote data-quote="trimeulose" data-source="post: 556628" data-attributes="member: 1527"><p>Rufikan: Male Dwarf, Hill Bbn6/Ftr4; Medium Humanoid ; HD 6d12+18 (Barbarian), 4d10+12 (Fighter); hp 100; Init +4; Spd 30; AC 24; Atk +12 base melee, +14 base ranged; +14 (2d6+5, +1 Mercurial Greatsword 19-20x4); SQ: Darkvision (Ex), Dwarven traits (Ex); AL N; SV Fort +15, Ref +10, Will +5; STR 15, DEX 18, CON 16, INT 14, WIS 9, CHA 6.</p><p></p><p>Possessions:</p><p>Weapons: +1 Mercurial Greatsword: Keen.</p><p>Armor: +1 Mithral Full plate: Nimbleness, Ease</p><p></p><p></p><p>Magic: Ring: Sustenance; Jumping; Wondrous: Boots of striding and springing; Cloak of resistance (+3); Amulet of natural armor (+1); Potion; Heroismx3; cure moderate wounds x2; fire breath</p><p></p><p>42gp</p><p></p><p>Skills: </p><p>Appraise+4, Climb+5, Craft (Metalworking)+2, Craft (Stonecarving)+2, Craft (Stonemasonry)+2, Craft (Weaponsmithing)+2, Handle Animal+3, Intimidate+11, Intuit Direction+4, Jump+47, Listen+12, Profession (Armorsmith)+1, Profession (Blacksmith)+1, Profession (Metalworker)+1, Profession (Miner)+1, Profession (Stonemason)+1, Profession (Weaponsmith)+1, Swim-3, Tumble+9, Wilderness Lore+4. </p><p>Feats: </p><p>Dodge, Mobility, Combat reflexes, Exotic Weapon: Mercurial Greatsword, Spring Attack, Weapon Focus: Mercurial Greatsword, Weapon Specialization: Mercurial GreatSword.</p><p></p><p></p><p>A wilderness man to the max, Rufikan spends most of his time in the forests, and caves. He loves to hunt, and he prizes the kill. His sword is a family heirloom. When it was inheirited it was nothing more than a masterwork sword that he could not use, now it is magical and he has all but married the thing.</p><p></p><p>All other dwarves believe him to be insane. He rarely comes into the underdark/underground civilizations anymore, and he refuses to be married. He likes to keep to himself, but he is willing to make new friends. He cares for nothing of the outside world, but he is willing to talk of things that involve hunting and the wilderness (above or below ground). When he is hired to to jobs, he is usually employed to gaurd things that he can personally keep and move. One the rare occasion someone will approach him to gaurd an area. He is more than willing to negotiate (bad as he is at it) as long as it does not take him too near to civilization.</p><p></p><p>He has a sister that he will protect and venture forth to rescue. She is only 19 years old, and is only a first level wizard. She has been captured twice. It seems she is very intelligent, but doesn't much wits about her. When he is "on a mission" for purposes of penetrating a fortress he will simply jump the wall if he can, and then leave a path of destruction in his wake while he searches for what he is looking for.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 556628, member: 1527"] Rufikan: Male Dwarf, Hill Bbn6/Ftr4; Medium Humanoid ; HD 6d12+18 (Barbarian), 4d10+12 (Fighter); hp 100; Init +4; Spd 30; AC 24; Atk +12 base melee, +14 base ranged; +14 (2d6+5, +1 Mercurial Greatsword 19-20x4); SQ: Darkvision (Ex), Dwarven traits (Ex); AL N; SV Fort +15, Ref +10, Will +5; STR 15, DEX 18, CON 16, INT 14, WIS 9, CHA 6. Possessions: Weapons: +1 Mercurial Greatsword: Keen. Armor: +1 Mithral Full plate: Nimbleness, Ease Magic: Ring: Sustenance; Jumping; Wondrous: Boots of striding and springing; Cloak of resistance (+3); Amulet of natural armor (+1); Potion; Heroismx3; cure moderate wounds x2; fire breath 42gp Skills: Appraise+4, Climb+5, Craft (Metalworking)+2, Craft (Stonecarving)+2, Craft (Stonemasonry)+2, Craft (Weaponsmithing)+2, Handle Animal+3, Intimidate+11, Intuit Direction+4, Jump+47, Listen+12, Profession (Armorsmith)+1, Profession (Blacksmith)+1, Profession (Metalworker)+1, Profession (Miner)+1, Profession (Stonemason)+1, Profession (Weaponsmith)+1, Swim-3, Tumble+9, Wilderness Lore+4. Feats: Dodge, Mobility, Combat reflexes, Exotic Weapon: Mercurial Greatsword, Spring Attack, Weapon Focus: Mercurial Greatsword, Weapon Specialization: Mercurial GreatSword. A wilderness man to the max, Rufikan spends most of his time in the forests, and caves. He loves to hunt, and he prizes the kill. His sword is a family heirloom. When it was inheirited it was nothing more than a masterwork sword that he could not use, now it is magical and he has all but married the thing. All other dwarves believe him to be insane. He rarely comes into the underdark/underground civilizations anymore, and he refuses to be married. He likes to keep to himself, but he is willing to make new friends. He cares for nothing of the outside world, but he is willing to talk of things that involve hunting and the wilderness (above or below ground). When he is hired to to jobs, he is usually employed to gaurd things that he can personally keep and move. One the rare occasion someone will approach him to gaurd an area. He is more than willing to negotiate (bad as he is at it) as long as it does not take him too near to civilization. He has a sister that he will protect and venture forth to rescue. She is only 19 years old, and is only a first level wizard. She has been captured twice. It seems she is very intelligent, but doesn't much wits about her. When he is "on a mission" for purposes of penetrating a fortress he will simply jump the wall if he can, and then leave a path of destruction in his wake while he searches for what he is looking for. [/QUOTE]
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