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<blockquote data-quote="Elder-Basilisk" data-source="post: 583837" data-attributes="member: 3146"><p>I've got another for you:</p><p></p><p>Mablung: Male Human Ftr 2/Wiz (abjurer-enchantment barred) 6/Spellsword 2</p><p>HD 2d10+6d4+2d8+30; HP 74</p><p>Move: 30’</p><p>AC: 19 (+7 Armor, +2 Dex) or 23 (with large shield), or 25 or 29 (troll form and with shield)</p><p>Atk +9/+4 (1d8+3 Heavy mace, 1d10+4 glaive, or 1d8+2 composite longbow) </p><p>Alignment: Lawful Good</p><p>Saves: Fort +14, Reflex +7, Will +11</p><p>Str 14, Dex 14, Con 14 (16), Int 18 (20), Wis 10, Cha 10</p><p>Skills, Feats: Alchemy +6, Climb +8, Concentration +15, Handle Animal +5, Jump +4, Knowledge: Arcana +12, Knowledge: The Planes +10, Knowledge: Religion +13, Listen +2 (+4), Ride +9, Spellcraft +16, Spot +13 (+15) Swim +6; Power Attack, Cleave, Dodge, Combat Reflexes, Quickdraw, Expertise, Scribe Scroll, Extend Spell, Expert Tactician.</p><p>Special Abilities: Channel Spell I, Spell Failure –10%</p><p></p><p>Equipment: +3 Mithral Chain Shirt, +2 Large Darkwood Shield, +3 Cloak of Resistance, +2 Bracers of Health, +2 Headband of Intellect, +1 Heavy Mace, Mighty [+4] Masterwork Darkwood Composite Longbow, +1 Ghost Touch Darkwood hafted Glaive, Masterwork Silvered Heavy Pick, Dagger (with dire bear tooth sheath), Heward’s Handy Haversack, 2 lvl 1 pearls of power, Wand of Cure Light Wounds, Potion of Cure Moderate Wounds, 2 potions of Cure Light Wounds Scrolls: Invisibility, See Invisible, Spider Climb (x4), Shield (x4), Obscuring Mist (x4), Endure Elements (x4), True Strike (x2), Mount (x2), Protection From Evil (x4), Magic Weapon (x2 Divine, written by a good cleric of Helm), Jump, Feather Fall, Expeditious Retreat (x4), Silver Holy Symbol of Helm, Prayer Book, Wineskin, 20 days’ rations.</p><p></p><p>Spells Prepared: (4/4+1/4+1/3+1/2+1) DC 15 + spell level) 0: Dancing Lights x2, Det. Magic, Presdigitation; 1st: Protection From Evil, Shield, True Strike, Magic Missile, Open Slot; 2nd Bull’s Strength, Cat’s Grace, False Life, Glitterdust, Protection From Arrows; 3rd Dispel Magic, Haste x2, Blink; 4th Polymorph Self, Stoneskin, Open Slot.</p><p></p><p>Spellbook: All 0-level non enchantment spells, 1st: Shield, True Strike, Magic Weapon, Endure Elements, Change Self, Burning Hands, Color Spray, Protection From Evil, Alarm, Magic Missile; 2nd Bull’s Strength, Protection From Arrows, Flaming Sphere, Glitterdust, Resist Elements, False Life, Cat’s Grace; 3rd: Dispel Magic, Haste, Protection From Elements, Blink, Greater Magic Weapon; 4th: Polymorph Self, Stoneskin.</p><p></p><p>Ebonwing Raven Familiar: HD 10, HP 37; Init +2 (dex), Spd 10 ft, fly 40 ft (average); AC 19 (+2 size, +2 dex, +5 natural); Atk +8/+3 (1d2-5 claws); SQ: Speaks Common, grants Alertness, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with other birds; AL N; SV Fort +9, Ref + 4, Will +10; Str 1, Dex 15, Con 10, Int 9, Wis 14, Cha 6; Skills as master; Weapon Finesse (Claws).</p><p></p><p>Tactics: Mablung leaves a couple of spell slots open every day. If he doesn’t need them for anything, he will use the first level slot for an Alarm spell in the evening (to protect the camp) and the 4th level slot for an Extended Greater Magic Weapon spell in the evening (either for his glaive or for arrows depending upon the group) before going to bed.</p><p></p><p>If combat is likely (when invading an enemy’s lair, for instance), Mablung will cast Bull’s strength, Cat’s Grace, False Life, Protection From Arrows, and Polymorph Self (Troll is his favorite form—note that enhancement bonusses apply to the stats of his new form and that Giants and trolls use equipment and have hands and voices suitable for spellcasting) on himself. If combat is likely in minutes, he will precast shield and protection from evil. After a battle, he will often use his pearls of power to recover Shield.</p><p></p><p>In combat, Mablung will begin with a haste spell if the combat looks threatening and then cast Shield or blink (depending upon how threatening the combat looks). Otherwise, he’ll just cast shield. Note that blink denies enemies their dex bonus, activating Mablung’s Expert Tactician feat.</p><p></p><p>Mablung was the child of a wealthy farmer in Comyr and spent his youth drilling in the town militia with a longspear and training horses (he started as a fighter with a longspear and maxed Handle Animal). When there was an opportunity to study magic at one of the big cities of the realm, however, he jumped at the chance to see more of the world. Now, he’s seen more than he ever wanted to. Evil priests and demons plotting to cover the world with darkness and plague, greedy nobles plotting to assassinate or frame their rivals or murder boating teams to assure victory in an overland race, and bands of humanoid intent on slaughter and plunder. It hasn’t all been bad though. He has met good dragons and traveled many miles with noble companions. Having discovered the power and reality of the forces of darkness, he has decided to dedicate himself as a watchman and to stand between them and people like his family. Undead and devils have especially earned his enmity and he seeks to learn the techniques of the Sacred Exorcists of Helm so as to be better able to fight them</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 583837, member: 3146"] I've got another for you: Mablung: Male Human Ftr 2/Wiz (abjurer-enchantment barred) 6/Spellsword 2 HD 2d10+6d4+2d8+30; HP 74 Move: 30’ AC: 19 (+7 Armor, +2 Dex) or 23 (with large shield), or 25 or 29 (troll form and with shield) Atk +9/+4 (1d8+3 Heavy mace, 1d10+4 glaive, or 1d8+2 composite longbow) Alignment: Lawful Good Saves: Fort +14, Reflex +7, Will +11 Str 14, Dex 14, Con 14 (16), Int 18 (20), Wis 10, Cha 10 Skills, Feats: Alchemy +6, Climb +8, Concentration +15, Handle Animal +5, Jump +4, Knowledge: Arcana +12, Knowledge: The Planes +10, Knowledge: Religion +13, Listen +2 (+4), Ride +9, Spellcraft +16, Spot +13 (+15) Swim +6; Power Attack, Cleave, Dodge, Combat Reflexes, Quickdraw, Expertise, Scribe Scroll, Extend Spell, Expert Tactician. Special Abilities: Channel Spell I, Spell Failure –10% Equipment: +3 Mithral Chain Shirt, +2 Large Darkwood Shield, +3 Cloak of Resistance, +2 Bracers of Health, +2 Headband of Intellect, +1 Heavy Mace, Mighty [+4] Masterwork Darkwood Composite Longbow, +1 Ghost Touch Darkwood hafted Glaive, Masterwork Silvered Heavy Pick, Dagger (with dire bear tooth sheath), Heward’s Handy Haversack, 2 lvl 1 pearls of power, Wand of Cure Light Wounds, Potion of Cure Moderate Wounds, 2 potions of Cure Light Wounds Scrolls: Invisibility, See Invisible, Spider Climb (x4), Shield (x4), Obscuring Mist (x4), Endure Elements (x4), True Strike (x2), Mount (x2), Protection From Evil (x4), Magic Weapon (x2 Divine, written by a good cleric of Helm), Jump, Feather Fall, Expeditious Retreat (x4), Silver Holy Symbol of Helm, Prayer Book, Wineskin, 20 days’ rations. Spells Prepared: (4/4+1/4+1/3+1/2+1) DC 15 + spell level) 0: Dancing Lights x2, Det. Magic, Presdigitation; 1st: Protection From Evil, Shield, True Strike, Magic Missile, Open Slot; 2nd Bull’s Strength, Cat’s Grace, False Life, Glitterdust, Protection From Arrows; 3rd Dispel Magic, Haste x2, Blink; 4th Polymorph Self, Stoneskin, Open Slot. Spellbook: All 0-level non enchantment spells, 1st: Shield, True Strike, Magic Weapon, Endure Elements, Change Self, Burning Hands, Color Spray, Protection From Evil, Alarm, Magic Missile; 2nd Bull’s Strength, Protection From Arrows, Flaming Sphere, Glitterdust, Resist Elements, False Life, Cat’s Grace; 3rd: Dispel Magic, Haste, Protection From Elements, Blink, Greater Magic Weapon; 4th: Polymorph Self, Stoneskin. Ebonwing Raven Familiar: HD 10, HP 37; Init +2 (dex), Spd 10 ft, fly 40 ft (average); AC 19 (+2 size, +2 dex, +5 natural); Atk +8/+3 (1d2-5 claws); SQ: Speaks Common, grants Alertness, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with other birds; AL N; SV Fort +9, Ref + 4, Will +10; Str 1, Dex 15, Con 10, Int 9, Wis 14, Cha 6; Skills as master; Weapon Finesse (Claws). Tactics: Mablung leaves a couple of spell slots open every day. If he doesn’t need them for anything, he will use the first level slot for an Alarm spell in the evening (to protect the camp) and the 4th level slot for an Extended Greater Magic Weapon spell in the evening (either for his glaive or for arrows depending upon the group) before going to bed. If combat is likely (when invading an enemy’s lair, for instance), Mablung will cast Bull’s strength, Cat’s Grace, False Life, Protection From Arrows, and Polymorph Self (Troll is his favorite form—note that enhancement bonusses apply to the stats of his new form and that Giants and trolls use equipment and have hands and voices suitable for spellcasting) on himself. If combat is likely in minutes, he will precast shield and protection from evil. After a battle, he will often use his pearls of power to recover Shield. In combat, Mablung will begin with a haste spell if the combat looks threatening and then cast Shield or blink (depending upon how threatening the combat looks). Otherwise, he’ll just cast shield. Note that blink denies enemies their dex bonus, activating Mablung’s Expert Tactician feat. Mablung was the child of a wealthy farmer in Comyr and spent his youth drilling in the town militia with a longspear and training horses (he started as a fighter with a longspear and maxed Handle Animal). When there was an opportunity to study magic at one of the big cities of the realm, however, he jumped at the chance to see more of the world. Now, he’s seen more than he ever wanted to. Evil priests and demons plotting to cover the world with darkness and plague, greedy nobles plotting to assassinate or frame their rivals or murder boating teams to assure victory in an overland race, and bands of humanoid intent on slaughter and plunder. It hasn’t all been bad though. He has met good dragons and traveled many miles with noble companions. Having discovered the power and reality of the forces of darkness, he has decided to dedicate himself as a watchman and to stand between them and people like his family. Undead and devils have especially earned his enmity and he seeks to learn the techniques of the Sacred Exorcists of Helm so as to be better able to fight them [/QUOTE]
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