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<blockquote data-quote="Elder-Basilisk" data-source="post: 584320" data-attributes="member: 3146"><p>What the heck, one more--since I'm slightly bored and don't want to start my reading for classes yet. I guess you've a fewl more than you need to make a party now, so I should probably start more threads if I want to play with creating some more characters.</p><p></p><p>Antigone</p><p>Female Human Wiz (Evoker, enchantment and illusion barred) 5/(Water) Elemental Savant 5</p><p>HD 10d4+40; HP 71</p><p>Move: 30’</p><p>AC: 16 (+4 Mage Armor, +2 Dex)</p><p>Atk +4 (1d4-1 dagger) or +6 ranged touch (Lesser Cold Orb)</p><p>Alignment: Lawful Neutral</p><p>Saves: Fort +10, Reflex +8, Will +12</p><p>Str 9, Dex 14, Con 14 (18), Int 19 (23), Wis 10, Cha 12</p><p>Languages: Common, Cthondathan, Illuskan, Elven, Dwarven, Aquan.</p><p>Skills, Feats: Alchemy +11, Concentration +17, Diplomacy +7, Gather Information +9, Knowledge: Arcana +16, Knowledge: Geography +8, Knowledge: Nobility and Royalty +8, Knowledge: The Planes +19, Sense Motive +6, Spellcraft +17; Scribe Scroll, Extend Spell, Spell Focus: Evocation, Greater Spell Focus: Evocation, Energy Substitution: Cold, Sculpt Spell, Spell Penetration.</p><p>SQ: Familiar, Darkvision 60 ft, Immune to Sleep and Paralysis, Elemental Focus +2, Elemental Penetration +1, Cold Resist 10, Cannot use Energy Substitution (Fire) feat.</p><p></p><p>Spells [4/6+1/6+1/4+1/4+1/3+1; DC 16+spell level; 20+spell level (evocation); 18+spell level (cold); 22 +spell level (Evocation, Cold)] 0: Det. Magic x2, Detect Poison, Open Slot; 1st Shield, Lesser Cold Orb, Mage Armor, Magic Missile x3, Protection From Evil; 2nd Flaming Sphere (cold substituted), See Invisible, Glitterdust x2, Cat’s Grace x2; 3rd Haste x2, Icy Burstx2, Lightning Bolt; 4th: Ice Storm, Sculpted Energy Substituted Lightning Bolt x2, Enervation, Summon Monster IV; 5th Wall of Force, Teleport, Open Slotx2.</p><p></p><p>Spellbook: All 0-level non enchantment or illusion spells, 1st: Shield, True Strike, Magic Weapon, Endure Elements, Mage Armor, Magic Missile, Lesser Cold Orb, Protection From Evil; 2nd Cat’s Grace, Flaming Sphere, Daylight, Summon Monster II, Glitterdust, See Invisiblility, Rope Trick; 3rd: Lightning Bolt, Haste, Icy Burst, Fly; 4th: Ice Storm, Summon Monster IV, Enervation, Fire Shield; 5th Cone of Cold, Energy Buffer, Wall of Force, Teleport, Lesser Planar Binding.</p><p></p><p>Hoppy Toad Familiar: HD 10, HP 35; Init +2 (dex), Spd 10 ft, fly 40 ft (average); AC 19 (+2 size, +1 dex, +6 natural); Atk -; SQ: grants +2 con, grants Alertness, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with other birds; AL N; SV Fort +9, Ref + 4, Will +10; Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 3; Hide +21, Spot +5 or as master;</p><p></p><p>Equipment: +4 Headband of Intellect, +2 Amulet of Health, Masterwork silver filagreed dagger, Cloak of Resistance +4, Noble’s outfit, Ring of Warmth, Ring of Feather Falling, Wand of Magic Missiles (clvl 5, 50 charges), 3 first level pearls of power, 2 potions of cure serious wounds, 4 potions of cure light wounds, masterwork scrollcase, masterwork potion belt, scrolls: Shield x4, Protection From Arrows x3, Haste, See Invisible, Daylight</p><p></p><p>Tactics: Antigone is a pretty straightforward blaster wizard but she keeps a few open slots so that she can cast an energy buffer and a 4x Extended Mage Armor (or a 3x extended Cat's Grace) on herself or a companion if she hasn't needed to use those slots before then.</p><p></p><p>Antigone is a slender, willowy woman who usually dresses in a simple but fashionable blue dress made of expensive fabric and a spotless white cloak with a blue wave pattern running around the edge. A beautiful, slender silver chased dagger—as much an ornament as a weapon and a few small pouches are all she usually carries. She often wears a blue shawl with this outfit as well. Her pale skin is always cold to the touch (though she herself seems unbothered by the cold). When travelling or anticipating combat, she also carries a small bag of scrolls slung over her shoulder and a wide potion belt as well as an unadorned icicle (that doesn’t melt) which is actually a wand of magic missiles.</p><p></p><p>Rumor has it that Antigone is the daughter of one of the lords of Waterdeep. She certainly has the social graces and the education to have been born into a noble household. She never talks about her family however, and some of her companions have come to conclude that she had a falling out with them about her chosen way of life. Others suppose her father to have been killed in a power struggle between the Lords. After all, there is no indication of either how or how often the Lords of Waterdeep change.</p><p></p><p>What is certain is that she greedily searches for any knowledge of the plane of Water and the Para-elemental plane of ice that she can find and has occasionally let her eagerness for such information cloud her moral judgement. Still, she is true to her word and would not even best a fire elemental through trickery. (Although she is quite fond of destroying fire elementals directly).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 584320, member: 3146"] What the heck, one more--since I'm slightly bored and don't want to start my reading for classes yet. I guess you've a fewl more than you need to make a party now, so I should probably start more threads if I want to play with creating some more characters. Antigone Female Human Wiz (Evoker, enchantment and illusion barred) 5/(Water) Elemental Savant 5 HD 10d4+40; HP 71 Move: 30’ AC: 16 (+4 Mage Armor, +2 Dex) Atk +4 (1d4-1 dagger) or +6 ranged touch (Lesser Cold Orb) Alignment: Lawful Neutral Saves: Fort +10, Reflex +8, Will +12 Str 9, Dex 14, Con 14 (18), Int 19 (23), Wis 10, Cha 12 Languages: Common, Cthondathan, Illuskan, Elven, Dwarven, Aquan. Skills, Feats: Alchemy +11, Concentration +17, Diplomacy +7, Gather Information +9, Knowledge: Arcana +16, Knowledge: Geography +8, Knowledge: Nobility and Royalty +8, Knowledge: The Planes +19, Sense Motive +6, Spellcraft +17; Scribe Scroll, Extend Spell, Spell Focus: Evocation, Greater Spell Focus: Evocation, Energy Substitution: Cold, Sculpt Spell, Spell Penetration. SQ: Familiar, Darkvision 60 ft, Immune to Sleep and Paralysis, Elemental Focus +2, Elemental Penetration +1, Cold Resist 10, Cannot use Energy Substitution (Fire) feat. Spells [4/6+1/6+1/4+1/4+1/3+1; DC 16+spell level; 20+spell level (evocation); 18+spell level (cold); 22 +spell level (Evocation, Cold)] 0: Det. Magic x2, Detect Poison, Open Slot; 1st Shield, Lesser Cold Orb, Mage Armor, Magic Missile x3, Protection From Evil; 2nd Flaming Sphere (cold substituted), See Invisible, Glitterdust x2, Cat’s Grace x2; 3rd Haste x2, Icy Burstx2, Lightning Bolt; 4th: Ice Storm, Sculpted Energy Substituted Lightning Bolt x2, Enervation, Summon Monster IV; 5th Wall of Force, Teleport, Open Slotx2. Spellbook: All 0-level non enchantment or illusion spells, 1st: Shield, True Strike, Magic Weapon, Endure Elements, Mage Armor, Magic Missile, Lesser Cold Orb, Protection From Evil; 2nd Cat’s Grace, Flaming Sphere, Daylight, Summon Monster II, Glitterdust, See Invisiblility, Rope Trick; 3rd: Lightning Bolt, Haste, Icy Burst, Fly; 4th: Ice Storm, Summon Monster IV, Enervation, Fire Shield; 5th Cone of Cold, Energy Buffer, Wall of Force, Teleport, Lesser Planar Binding. Hoppy Toad Familiar: HD 10, HP 35; Init +2 (dex), Spd 10 ft, fly 40 ft (average); AC 19 (+2 size, +1 dex, +6 natural); Atk -; SQ: grants +2 con, grants Alertness, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with other birds; AL N; SV Fort +9, Ref + 4, Will +10; Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 3; Hide +21, Spot +5 or as master; Equipment: +4 Headband of Intellect, +2 Amulet of Health, Masterwork silver filagreed dagger, Cloak of Resistance +4, Noble’s outfit, Ring of Warmth, Ring of Feather Falling, Wand of Magic Missiles (clvl 5, 50 charges), 3 first level pearls of power, 2 potions of cure serious wounds, 4 potions of cure light wounds, masterwork scrollcase, masterwork potion belt, scrolls: Shield x4, Protection From Arrows x3, Haste, See Invisible, Daylight Tactics: Antigone is a pretty straightforward blaster wizard but she keeps a few open slots so that she can cast an energy buffer and a 4x Extended Mage Armor (or a 3x extended Cat's Grace) on herself or a companion if she hasn't needed to use those slots before then. Antigone is a slender, willowy woman who usually dresses in a simple but fashionable blue dress made of expensive fabric and a spotless white cloak with a blue wave pattern running around the edge. A beautiful, slender silver chased dagger—as much an ornament as a weapon and a few small pouches are all she usually carries. She often wears a blue shawl with this outfit as well. Her pale skin is always cold to the touch (though she herself seems unbothered by the cold). When travelling or anticipating combat, she also carries a small bag of scrolls slung over her shoulder and a wide potion belt as well as an unadorned icicle (that doesn’t melt) which is actually a wand of magic missiles. Rumor has it that Antigone is the daughter of one of the lords of Waterdeep. She certainly has the social graces and the education to have been born into a noble household. She never talks about her family however, and some of her companions have come to conclude that she had a falling out with them about her chosen way of life. Others suppose her father to have been killed in a power struggle between the Lords. After all, there is no indication of either how or how often the Lords of Waterdeep change. What is certain is that she greedily searches for any knowledge of the plane of Water and the Para-elemental plane of ice that she can find and has occasionally let her eagerness for such information cloud her moral judgement. Still, she is true to her word and would not even best a fire elemental through trickery. (Although she is quite fond of destroying fire elementals directly). [/QUOTE]
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