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<blockquote data-quote="malkav666" data-source="post: 5006428" data-attributes="member: 70565"><p>All these folks hes bluffing and lying to..they may do what he wants for a scene, but they don't stay duped forever. They may even come and seek vengeance, or spread the news around about that lying bastard bard.</p><p></p><p>Even better yet, they may send assassins int he night, then there would be one less lying bard about. Fore very action there is an equal and opposite reaction.</p><p></p><p>He may tell the innkeeper he is his long lost brother. The innkeeper may fall for it and give him free room and board, maybe even make a scene about it in front of his other guests. But what happens next festival day when he talks to his dear old mum about it and finds out he has been lied to and made a fool of?</p><p></p><p>Even the simplest of bluffs can be figured out given a few minutes to think about it, or time to double check the information. The only reason bluff works is because the person using it provides a story that cannot be immediately refuted. But given enough time and without further injections of BS from the bard they will be refuted, and NPCs will be pissed, and some will what revenged depending on what they were bluffed out of or into doing.</p><p></p><p>You want to make that character suffer?</p><p></p><p>Then try and drive the story into a single region or even a better a single city. As he bluffs his way around make it more and more known to the populace. Have them come out ion mobs and try and lynch the bard, have wanted posters go up, have assassins come in the night.</p><p></p><p>And as far as controlling the other players with his social skills? Tell him to F off. You don't have to let that occur at your table, I know I wouldn't.</p><p></p><p>But before you take any action take a good look at the game and make sure you are actually putting in some NPCs to be bluffed, and setting up situations where can use his character and feel like he contributed.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5006428, member: 70565"] All these folks hes bluffing and lying to..they may do what he wants for a scene, but they don't stay duped forever. They may even come and seek vengeance, or spread the news around about that lying bastard bard. Even better yet, they may send assassins int he night, then there would be one less lying bard about. Fore very action there is an equal and opposite reaction. He may tell the innkeeper he is his long lost brother. The innkeeper may fall for it and give him free room and board, maybe even make a scene about it in front of his other guests. But what happens next festival day when he talks to his dear old mum about it and finds out he has been lied to and made a fool of? Even the simplest of bluffs can be figured out given a few minutes to think about it, or time to double check the information. The only reason bluff works is because the person using it provides a story that cannot be immediately refuted. But given enough time and without further injections of BS from the bard they will be refuted, and NPCs will be pissed, and some will what revenged depending on what they were bluffed out of or into doing. You want to make that character suffer? Then try and drive the story into a single region or even a better a single city. As he bluffs his way around make it more and more known to the populace. Have them come out ion mobs and try and lynch the bard, have wanted posters go up, have assassins come in the night. And as far as controlling the other players with his social skills? Tell him to F off. You don't have to let that occur at your table, I know I wouldn't. But before you take any action take a good look at the game and make sure you are actually putting in some NPCs to be bluffed, and setting up situations where can use his character and feel like he contributed. love, malkav [/QUOTE]
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