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<blockquote data-quote="Dausuul" data-source="post: 5006801" data-attributes="member: 58197"><p>Well, first of all, you can't Diplomacy other PCs into doing what you say. Ever. The rules are very specific on that point.</p><p></p><p>As regards Bluff, the way I generally run that is that if you beat the other guy's Insight (Sense Motive in 3E), the other guy thinks you <em>seem</em> sincere. That does not preclude the other guy from thinking, "Hmm, well, you've lied to me repeatedly in the past and you seemed sincere then, too. I just can't tell with you, man." The other PCs would be well within their rights to act dubious about <em>anything</em> he tells them.</p><p></p><p>More to the point, this guy's behavior is extremely obnoxious and destructive, and it needs to be settled with an out-of-game discussion. Explain that the game is not a competition between him and the other players and you're not going to allow him to spoil everyone else's fun.</p><p></p><p>Where NPCs are concerned, just tell him you're going to apply some common sense limitations on what he can accomplish. It's fine for him to be a first-rate smooth talker who can bluff his way past suspicious guards and talk his way out of nasty situations, but that doesn't mean he can talk absolutely anyone into absolutely anything. As another poster said upthread, changing the dragon's attitude to Friendly just means it gives you a friendly warning that if you try to take its stuff, it'll eat you.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5006801, member: 58197"] Well, first of all, you can't Diplomacy other PCs into doing what you say. Ever. The rules are very specific on that point. As regards Bluff, the way I generally run that is that if you beat the other guy's Insight (Sense Motive in 3E), the other guy thinks you [I]seem[/I] sincere. That does not preclude the other guy from thinking, "Hmm, well, you've lied to me repeatedly in the past and you seemed sincere then, too. I just can't tell with you, man." The other PCs would be well within their rights to act dubious about [I]anything[/I] he tells them. More to the point, this guy's behavior is extremely obnoxious and destructive, and it needs to be settled with an out-of-game discussion. Explain that the game is not a competition between him and the other players and you're not going to allow him to spoil everyone else's fun. Where NPCs are concerned, just tell him you're going to apply some common sense limitations on what he can accomplish. It's fine for him to be a first-rate smooth talker who can bluff his way past suspicious guards and talk his way out of nasty situations, but that doesn't mean he can talk absolutely anyone into absolutely anything. As another poster said upthread, changing the dragon's attitude to Friendly just means it gives you a friendly warning that if you try to take its stuff, it'll eat you. [/QUOTE]
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