PC Race: Reanimated

Grimgrin

First Post
REANIMATED

A Reanimated is man or woman raised from the dead not through divine power but as a miracle of modern science. Unlike magic, electromagnetic conduced revival requires a fresh, health corpse in pristine undamaged condition. To meet these criteria, the surgeon is forced to stitch together a body from the best preserved parts of a variety of human cadavers. The resulting patchwork body is larger than a normal human since the surgeon needs the extra elbow room to access all the organs and rewire the nervous system of the corpse before it is revived. The reanimated corpse has little memory of his or her past life other than language comprehension and elementary skills. It must rebuild it's life all over again. A reanimated man or woman can be killed again just like any other human, but gains a greater measure of strength and constitution than they had in their previous life.

Reanimated were once the just the scientific projects of eccentric geniuses, but have become a viable monetary product in the New World. The parts for these creatures are taken from the poor that die in the hundreds every year through out Europe. Once reanimated, these creatures are ship to the New World as slave labor resistant to tropical diseases. In the New World, few reanimated achieve freedom and most are despised by ordinary humans. What moral force behind freeing these laboring creatures is focused more on their destruction than on granting full human rights.

REANIMATED
Racial Abilities
Average Height: 7’ plus 1d12” tall
Average Weight: 200lbs plus 2d6lbs per inch over 7’
Average Lifespan: Resumes normal human lifespan
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Ability Scores: +2 STRENGTH and +2 CONSTITUTION
Size: Medium
Speed: 6 squares
Vision: Low-light vision
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Language: Common
Skill Bonus: +2 Athletics, +2 Intimidate
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Hardened Fists: Increase unarmed attack damage to d6
Oversized: You can use weapons of your size or one size larger as if they were your size.
Battlefield Respite: You can use Burst of Angst as encounter power.

Burst of Angst

Reanimated Racial Power

You sweep your weapon around, forcing your enemies to step back and giving you a break in the midst of a roaring battle.

Encounter • Standard • Healing, Weapon
Close burst 1
Attack: Strength vs. Fortitude
Hit: The target is pushed 1 square.
Effect: You gain a +2 bonus to all defenses until the beginning of your next turn.
Special: At the end of your turn, if there are no enemies adjacent to you, you may spend a healing surge.















PHYSICAL QUALITIES
The reanimated have the lingering surgical scars form their creation and is often a patchwork of parts taken from multiple cadavers. In addition a reanimated often gains an unusual skin tone such as stone grey, orange, purple, green, or light blue. The very size of the reanimated leaves little room for doubt about the creatures origin since at over seven feet both male and female reanimated tower above the human average.

PLAYING A REANIMATED
The world sees you as either property or a dangerous abomination, but you possess all the thoughts and feelings of any ordinary human. Your very nature is a paradox. You don’t fit in with other humans do to you bizarre nature and the loss of the memories your previous life as a human. The undead see you as a food source since you are still a living creature that can bleed and age as any ordinary human. Many reanimated are resigned to a life of slavery since they see no other option. Just as many resent their condition and will strike out at their creators and owners in retaliation. Some reanimated seek to create their own communities and a new family away from other humans. Others struggle to regain their human rights and dignity. Built for strength a reanimated occasionally trained for combat and blood sports as often as manual labor. As an adventurer, you are most likely a run-away slave or an escaped science project. You suffer from the stigma of your nature wherever you travel, but you can gain acceptance with other through you actions and accomplishments.

Common Characteristics: Strong, sullen, shy, uncouth, vengeful, stoic, or suspicious
Names: Reanimated rarely are given proper names by their owners or creators and are often assigned only a number. The first thing you do as a recently escaped slave is choose a name of your own devising.

Racial Feats - Heroic

COSMETIC SURGERY [Reanimated]
Prerequisite: Reanimated, Bluff Skill
Benefit: Your scars have been surgically removed, your height reduced by 20%, and your skin tone re-tinted so you can successfully fool others into believing you are an ordinary human being.

CROSS STITCHED [Reanimated]
Prerequisite: Reanimated, CON 13+
Benefit: You have been put together extremely well and gain a +1 hit point bonus on all healing effects place on you by others.

DRAWN AND QUARTERED [Reanimated]
Prerequisite: Reanimated, STR 13+
Benefit: Your arms and legs are proportionally longer and stronger than an ordinary human and you gain a +1 bonus on your grappling attack rolls.


Racial Feats - Paragon

LEVERAGED TAKEOVER [Reanimated]
Prerequisite: Reanimated, Weapon Focus: Any two-handed weapon
Benefit: If you are armed your weapon focus two-handed weapon and hit with a charge attack, you can make bull rush after dealing damage against the same target.

BOLTED ON [Reanimated]
Prerequisite: Reanimated, Cross Stitched
Benefit: Your bones are reinforced with steel and are extraordinarily hard to break. You recover two additional hit points on all healing surges you use.

WINDMILL DEFENSE [Reanimated]
Prerequisite: Reanimated
Benefit: If a bulrush attack fails against you, you can immediately make and an opportunity attack against the foe.
 
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