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PC races that a DM has specifically excluded from their campaign and why
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<blockquote data-quote="DammitVictor" data-source="post: 8353366" data-attributes="member: 6750908"><p>For as long as I've been a rabid evangelist of limiting the options available <em>to</em> nonhuman PCs, I've always considered myself pretty permissive when it comes to what kind of nonhuman PCs I allow: as long as it's sentient; it's free-willed; it's capable of functioning in a dungeon, on a ship, or among a (demi)human society and <em>it exists in the setting</em>, I'm usually game.</p><p></p><p>I'm happy to accommodate tortles and aranea in Mystara, but not drow, thri-kreen, or halfsies. There are no gnomes, (half)orcs, tieflings, aasimar, or dragonborn on Athas, but I'd love to help you play a genasi, xixchil, gith...</p><p></p><p>Gets a little fuzzier with metasettings, because I hate the <em>concept</em> of metasettings but my two favorite AD&D settings are <em>Spelljammer</em> and <em>Planescape. </em>Those settings properly... logically... should be <em>vale tudo</em> but they suffer from thematic collapse if you actually run them that way.</p><p></p><p>In <em>Planescape</em>, I strongly encourage players to make Planar characters and I only allow the most vanilla D&D races from the Prime Material Plane: the AD&D PHB races, plus orcs, goblins, hobgoblins, and half-ogres. Other monstrous races are only allowed, <em>as planars</em>, if they have an iconic planar presence.</p><p></p><p>In <em>Spelljammer</em>, I ditch the Great Wheel cosmology and the Radiant Triangle, basically making SJ <em>not a metasetting</em>. I don't allow <em>any</em> of the planar races except the githyanki and githzerai; I allow all of the surface-world PHB races (thus excluding dwarves, svirfneblin, and drow); all of the <em>Complete Spacefarer's Handbook</em> races, plus thri-kreen; and most basic orc, ogre (magi), and goblinoid types. If <em>Oriental Adventures</em> had ever really included good player races, I'd have included them; the only real contender here is the vanara, and CSFH already has two monkey races.</p><p></p><p>I prefer whitelisting to blacklisting, but sometimes I have to ban something <em>specifically</em> when players ignore general guidelines.</p><p></p><p>Also... this is normally where I brag about what I've done with <em>Shroompunk</em>, but I haven't ever actually run a <em>Shroompunk </em>game yet-- I've run <em>proto</em>-shroompunk games set in the Mushroom Kingdom, using a lot of different systems, but those games were always "humans only, characters are from Earth" and nonhumans were all NPCs. I've got a <em>stupid</em> number of nonhuman kiths, and I'm using the race-as-class/racial class rules for them... so if someone really wants to play something that's not included, it's going to be an uphill battle. Everything I'm inclined to consider <em>includable</em> has already been included.</p><p></p><p></p><p></p><p>Chaotic Good Human Ranger who has pledged his twin scimitars in opposition to the tyranny of his evil cousins?</p><p></p><p></p><p></p><p>"Hey, I'm going to run <em>Street Fighter: the Storytelling Game</em>, retelling the events of <em>Final Fight</em> and <em>Street Fighter</em> leading up to <em>Street Fighter IV</em> and possibly beyond."</p><p></p><p>"Oh, that sounds really cool! I want to play a character who can't fight and doesn't want to!"</p><p></p><p><em>Every. Single. Time.</em></p><p></p><p><strong>EDIT: </strong>Oh, hey, <em>major</em> +1 for all the people who treat worldbuilding as part of character building in Session 0.0-0.5. Generally, there's about seven unique lineages in the PHB, and I think a D&D world should have about twice that-- including "standard opposition"-- but there's no reason they have to be the same 7-14 in every single game. Let players whitelist and blacklist things on their own, see where it goes.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8353366, member: 6750908"] For as long as I've been a rabid evangelist of limiting the options available [I]to[/I] nonhuman PCs, I've always considered myself pretty permissive when it comes to what kind of nonhuman PCs I allow: as long as it's sentient; it's free-willed; it's capable of functioning in a dungeon, on a ship, or among a (demi)human society and [I]it exists in the setting[/I], I'm usually game. I'm happy to accommodate tortles and aranea in Mystara, but not drow, thri-kreen, or halfsies. There are no gnomes, (half)orcs, tieflings, aasimar, or dragonborn on Athas, but I'd love to help you play a genasi, xixchil, gith... Gets a little fuzzier with metasettings, because I hate the [I]concept[/I] of metasettings but my two favorite AD&D settings are [I]Spelljammer[/I] and [I]Planescape. [/I]Those settings properly... logically... should be [I]vale tudo[/I] but they suffer from thematic collapse if you actually run them that way. In [I]Planescape[/I], I strongly encourage players to make Planar characters and I only allow the most vanilla D&D races from the Prime Material Plane: the AD&D PHB races, plus orcs, goblins, hobgoblins, and half-ogres. Other monstrous races are only allowed, [I]as planars[/I], if they have an iconic planar presence. In [I]Spelljammer[/I], I ditch the Great Wheel cosmology and the Radiant Triangle, basically making SJ [I]not a metasetting[/I]. I don't allow [I]any[/I] of the planar races except the githyanki and githzerai; I allow all of the surface-world PHB races (thus excluding dwarves, svirfneblin, and drow); all of the [I]Complete Spacefarer's Handbook[/I] races, plus thri-kreen; and most basic orc, ogre (magi), and goblinoid types. If [I]Oriental Adventures[/I] had ever really included good player races, I'd have included them; the only real contender here is the vanara, and CSFH already has two monkey races. I prefer whitelisting to blacklisting, but sometimes I have to ban something [I]specifically[/I] when players ignore general guidelines. Also... this is normally where I brag about what I've done with [I]Shroompunk[/I], but I haven't ever actually run a [I]Shroompunk [/I]game yet-- I've run [I]proto[/I]-shroompunk games set in the Mushroom Kingdom, using a lot of different systems, but those games were always "humans only, characters are from Earth" and nonhumans were all NPCs. I've got a [I]stupid[/I] number of nonhuman kiths, and I'm using the race-as-class/racial class rules for them... so if someone really wants to play something that's not included, it's going to be an uphill battle. Everything I'm inclined to consider [I]includable[/I] has already been included. Chaotic Good Human Ranger who has pledged his twin scimitars in opposition to the tyranny of his evil cousins? "Hey, I'm going to run [I]Street Fighter: the Storytelling Game[/I], retelling the events of [I]Final Fight[/I] and [I]Street Fighter[/I] leading up to [I]Street Fighter IV[/I] and possibly beyond." "Oh, that sounds really cool! I want to play a character who can't fight and doesn't want to!" [I]Every. Single. Time.[/I] [B]EDIT: [/B]Oh, hey, [I]major[/I] +1 for all the people who treat worldbuilding as part of character building in Session 0.0-0.5. Generally, there's about seven unique lineages in the PHB, and I think a D&D world should have about twice that-- including "standard opposition"-- but there's no reason they have to be the same 7-14 in every single game. Let players whitelist and blacklist things on their own, see where it goes. [/QUOTE]
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