Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
PC races that a DM has specifically excluded from their campaign and why
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackofname" data-source="post: 8354229" data-attributes="member: 87598"><p>For my current campaign, I did the following:</p><p></p><p>At game start, all Fey races (aside from elves) were temporarily locked, so were fey-based warlocks and primal classes (like druid). The reason being that in the setting, the Feywild was effectively sealed nearly a millennia ago, but those elves that were in the prime material before it was closed are available. The Feywild is where nature spirits etc live, so druid magic was shut off. The campaign is all about exploring a new/lost continent, a place where the Feywild is <em>open</em> and fey/nature magic was the major thing. As the PCs explored, those character options opened up and became available, as did the races that lived on the continent.</p><p></p><p>Once players selected their PC races (Human, Elf, Deva, Shadar-Kai), I then said those races they picked were the only races that lived on the continent they came from. (I also added dwarf and dragonborn to that list, as players already had backup characters ideas). The reason for this is so there wasn't dozens of PC races in the setting (a thing that strains my suspension of disbelief). I gave the players free reign to build the continent they <em>came from</em>, because the whole campaign would take place in the land I built.</p><p></p><p>A PC race that I changed their fluff was warforged. The continent they are exploring is the ruins of a magitech empire that went to utter ruin and backslid into tribal states. Before things went to hell, there was race that was dying because they couldn't reproduce. The empire created the first warforged by transferring the souls of that race into the mechanical bodies via the Soulforge. Then it began creating new warforged, making whole new souls. Being able to transfer a soul into a new forged body is a big campaign point. Also I said tieflings were't a <em>race</em> that breeds true, you don't find villages of quarter-dragons, you just find places where dragon ancestry runs deep, etc. The only tiefling to pop up though was a pirate warlock slaver working directly for Hell.</p><p></p><p>Later, a player dropped and a new one came in. He picked a Kalasthar, but flavored it as a human who was possessed by the ghost of a dead prince (hence two souls in one body). That's my preference--I'm far less concerned about the mechanics of a race than I am their story/etc, and so reflavoring or making something special is completely cool.</p><p></p><p>(And I banned pixies (because I can't take a tiny race seriously).</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8354229, member: 87598"] For my current campaign, I did the following: At game start, all Fey races (aside from elves) were temporarily locked, so were fey-based warlocks and primal classes (like druid). The reason being that in the setting, the Feywild was effectively sealed nearly a millennia ago, but those elves that were in the prime material before it was closed are available. The Feywild is where nature spirits etc live, so druid magic was shut off. The campaign is all about exploring a new/lost continent, a place where the Feywild is [I]open[/I] and fey/nature magic was the major thing. As the PCs explored, those character options opened up and became available, as did the races that lived on the continent. Once players selected their PC races (Human, Elf, Deva, Shadar-Kai), I then said those races they picked were the only races that lived on the continent they came from. (I also added dwarf and dragonborn to that list, as players already had backup characters ideas). The reason for this is so there wasn't dozens of PC races in the setting (a thing that strains my suspension of disbelief). I gave the players free reign to build the continent they [I]came from[/I], because the whole campaign would take place in the land I built. A PC race that I changed their fluff was warforged. The continent they are exploring is the ruins of a magitech empire that went to utter ruin and backslid into tribal states. Before things went to hell, there was race that was dying because they couldn't reproduce. The empire created the first warforged by transferring the souls of that race into the mechanical bodies via the Soulforge. Then it began creating new warforged, making whole new souls. Being able to transfer a soul into a new forged body is a big campaign point. Also I said tieflings were't a [I]race[/I] that breeds true, you don't find villages of quarter-dragons, you just find places where dragon ancestry runs deep, etc. The only tiefling to pop up though was a pirate warlock slaver working directly for Hell. Later, a player dropped and a new one came in. He picked a Kalasthar, but flavored it as a human who was possessed by the ghost of a dead prince (hence two souls in one body). That's my preference--I'm far less concerned about the mechanics of a race than I am their story/etc, and so reflavoring or making something special is completely cool. (And I banned pixies (because I can't take a tiny race seriously). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PC races that a DM has specifically excluded from their campaign and why
Top