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*Dungeons & Dragons
PC races that a DM has specifically excluded from their campaign and why
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<blockquote data-quote="Dire Bare" data-source="post: 8354356" data-attributes="member: 18182"><p>As a player, I'm wary of DMs who run fairly standard D&D campaigns but restrict certain races, often for seemingly arbitrary reasons. <em>No dragonborn in my game! Why? Because . . . I don't like'em!</em></p><p></p><p>Now, if a DM is using a specific campaign setting, published or home-brew, or is going for a particular genre feel to the game . . . I can dig reasonable restrictions on character options. It's just that most of the DMs I've run into who are adamant about restrictions . . . run very bland settings. World-building by restriction alone is not my cuppa tea.</p><p></p><p>Ideally, I'm cool with a DM providing a <em>whitelist</em> (a list of appropriate options) for their campaign idea . . . but being open and willing to go off that list if a player asks and has a cool character concept. DMs with strict <em>blacklists</em> (banned options) and no room for divergence . . . eh, I'll find another table, thanks.</p><p></p><p>Of course, with the variety of character options available today, if you play with no restrictions you can easily end up with a party looking like [USER=22779]@Hussar[/USER]'s group! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (<em>I kid, your game sounds fun</em>). If an eclectic party of different anthropomorphic animals (<em>a tabaxi, harrengon, tortles, kenku, loxodon, and a dragonborn</em>) wanders into a typical D&D town populated by humans and demihumans, it can be off-genre for the DM. Of course, nothing really wrong with crazy party make-ups, if that's what everyone at the table is into!</p><p></p><p>What I'd like to try, but haven't yet . . . is a lottery system. Something that would have all options on the table, but result in a more traditional party make-up. Think of the "party" for the OT Star Wars films . . . mostly human, with one exotic alien and two quirky droid NPCs. For classes, players would draw cards randomly for a hat. Each card would have a category, perhaps <em>arcane</em>, <em>divine</em>, <em>warrior</em>, or <em>rogue</em>. Players could choose any class that fits within the category drawn. Next, draw cards on ancestry, with categories like <em>human</em>, <em>demihuman</em>, <em>non-human</em>. As the DM, I could ensure that there will be at least one of each class group for a balanced party, and most of the ancestry cards would be <em>human</em>, maybe two labeled <em>demi-human</em>, and only one labeled <em>non-human</em>. If you draw the <em>non-human</em> card, you can play just about any race from the table's bookshelf (or D&D Beyond). Before character creation, players could trade cards! Depending on what kind of genre the DM is going for, the cards that go into the hat can be varied.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8354356, member: 18182"] As a player, I'm wary of DMs who run fairly standard D&D campaigns but restrict certain races, often for seemingly arbitrary reasons. [I]No dragonborn in my game! Why? Because . . . I don't like'em![/I] Now, if a DM is using a specific campaign setting, published or home-brew, or is going for a particular genre feel to the game . . . I can dig reasonable restrictions on character options. It's just that most of the DMs I've run into who are adamant about restrictions . . . run very bland settings. World-building by restriction alone is not my cuppa tea. Ideally, I'm cool with a DM providing a [I]whitelist[/I] (a list of appropriate options) for their campaign idea . . . but being open and willing to go off that list if a player asks and has a cool character concept. DMs with strict [I]blacklists[/I] (banned options) and no room for divergence . . . eh, I'll find another table, thanks. Of course, with the variety of character options available today, if you play with no restrictions you can easily end up with a party looking like [USER=22779]@Hussar[/USER]'s group! ;) ([I]I kid, your game sounds fun[/I]). If an eclectic party of different anthropomorphic animals ([I]a tabaxi, harrengon, tortles, kenku, loxodon, and a dragonborn[/I]) wanders into a typical D&D town populated by humans and demihumans, it can be off-genre for the DM. Of course, nothing really wrong with crazy party make-ups, if that's what everyone at the table is into! What I'd like to try, but haven't yet . . . is a lottery system. Something that would have all options on the table, but result in a more traditional party make-up. Think of the "party" for the OT Star Wars films . . . mostly human, with one exotic alien and two quirky droid NPCs. For classes, players would draw cards randomly for a hat. Each card would have a category, perhaps [I]arcane[/I], [I]divine[/I], [I]warrior[/I], or [I]rogue[/I]. Players could choose any class that fits within the category drawn. Next, draw cards on ancestry, with categories like [I]human[/I], [I]demihuman[/I], [I]non-human[/I]. As the DM, I could ensure that there will be at least one of each class group for a balanced party, and most of the ancestry cards would be [I]human[/I], maybe two labeled [I]demi-human[/I], and only one labeled [I]non-human[/I]. If you draw the [I]non-human[/I] card, you can play just about any race from the table's bookshelf (or D&D Beyond). Before character creation, players could trade cards! Depending on what kind of genre the DM is going for, the cards that go into the hat can be varied. [/QUOTE]
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