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PC races that a DM has specifically excluded from their campaign and why
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<blockquote data-quote="Hussar" data-source="post: 8354977" data-attributes="member: 22779"><p>Sorry, [USER=7808]@Deset Gled[/USER] - I laughed because of what you said. I wasn't laughing at you. But, having been in very similar situations SOOO many times, it just made me giggle. You can lead the horse to water ...</p><p></p><p>Like I said, I've found that many of the "problems" That people talk about just don't happen for me. So the Tabaxi moves fast, so what? It's not it's going to make a difference most of the time - you still only move so far to get to the enemy. Being on a grid or not shouldn't make a difference. Most combats start around 50 feet away at most anyway. It's pretty rare that you have 300 foot combat areas - mostly because people don't play on ping pong table sized battlemaps. And, as far as fliers go, there's a lot of flying monsters. Currently I'm doing a Candlekeep adventure where the big combat features a wight and two gargoyles. The previous adventure didn't have fliers, but, everyone had ranged weapons, so, flying didn't matter that much. And the first Candlekeep adventure is indoors. Which, frankly, about half of all adventures happen indoors - whether it's a castle, dungeon, or whatever. It's pretty rare to have wide open spaces for combat. Heck, even trees make flying combat very difficult, particularly now that you can add line of sight obstacle blocking in Fantasy Grounds. The fliers can't see the targets or are shooting through serious cover nearly all the time.</p><p></p><p>Like I said, I'm just not seeing the issue here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8354977, member: 22779"] Sorry, [USER=7808]@Deset Gled[/USER] - I laughed because of what you said. I wasn't laughing at you. But, having been in very similar situations SOOO many times, it just made me giggle. You can lead the horse to water ... Like I said, I've found that many of the "problems" That people talk about just don't happen for me. So the Tabaxi moves fast, so what? It's not it's going to make a difference most of the time - you still only move so far to get to the enemy. Being on a grid or not shouldn't make a difference. Most combats start around 50 feet away at most anyway. It's pretty rare that you have 300 foot combat areas - mostly because people don't play on ping pong table sized battlemaps. And, as far as fliers go, there's a lot of flying monsters. Currently I'm doing a Candlekeep adventure where the big combat features a wight and two gargoyles. The previous adventure didn't have fliers, but, everyone had ranged weapons, so, flying didn't matter that much. And the first Candlekeep adventure is indoors. Which, frankly, about half of all adventures happen indoors - whether it's a castle, dungeon, or whatever. It's pretty rare to have wide open spaces for combat. Heck, even trees make flying combat very difficult, particularly now that you can add line of sight obstacle blocking in Fantasy Grounds. The fliers can't see the targets or are shooting through serious cover nearly all the time. Like I said, I'm just not seeing the issue here. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
PC races that a DM has specifically excluded from their campaign and why
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