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PC refusing to play a higher level character to start...
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<blockquote data-quote="Bhaal" data-source="post: 460953" data-attributes="member: 8702"><p>You need to bottom-line it to this guy, post haste. If you let things continue pressure will just keep building up until it explodes and feelings get permanently hurt. </p><p></p><p>He has a narrow paradigm for gaming, and it's making gaming difficult, frustrating and generally no-fun for everyone else. Either he needs to loosen up and try some new things or you need to part ways before animosity starts. He is being a baby about his character. People run the risk of dying, especially ones who do dangerous things. If he can't accept that or thinks it's personal when (not if) it happens, then he needs to move on. This is an example of his narrow paradigm. If PCs were never meant to die, then why are there rules in the PHB and elsewhere that outline death? I agree though that you make all attack and damage rolls out in the open so he can understand it's the creature and the combat rules, not you, that killed him.</p><p></p><p>To me one of the great things about gaming, and I'm sure many will agree with me on this, is the ability to try out so many different scenarios in a variety of different paces. It can be a lot of fun to switch gears and play a character starting at 16th level, or run a campaign where everyone is evil, or have everything take place in the planes. It's a refreshing change of pace from the cliche dungeon-crawling dragon-slaying adventure. Maybe what I'm trying to say is one of the fundamentals of a good gamer (and ergo a good game) is flexibility. If he can't be flexible, he probably shouldn't be gaming. Remind him that either everyone is held hostage to doing everything his way, or they game without him. Make sure he understands that he is in the minority, and needs to change <em>his</em> idealogies to accomodate, <u>not</u> the other way around.</p><p></p><p>About the taking 5-10 minutes to do something in a round, as well as the resting after each fight. I'm going to go out on a limb and guess that he usually gets angry or upset when the fight isn't exactly going to the PCs. In other words, his ideal fight is one where he (and the PCs, but they're secondary) mops up the opposition without taking any real damage. Maybe this is just a personal preference, but my favorite fights are the tooth and nail ones. Where half the time the party is staring defeat squarely in the eyes, and has to be resourceful and rely on some luck to pull through. To me this is hair raising and part of why I keep playing. To others I've gamed with, these sort of fights are aggrivating and spoil their fun. Usually instead of being resourceful, they'll stick to some tactic that really isn't working to further the fight and instead puts the party in deeper peril, though they don't care at that point as they all but openly protest the fight they've been put up against. Sound familiar?</p><p></p><p>Anyway, bottom line it. He needs to expand a little bit and try new things or he needs to find a new group. With him saying he "might try" that other game, it sounds like he doesn't want to leave the group, but is too stubborn to change his ways and is going to make everyone else pull teeth if they want to try something different. Explain that to him and if he doesn't shape up, move on without him. It's better than having everything come to a head later on, which I'm guessing will happen. On top of that, consider if you cave in and another regular leaves because they're sick of the same thing over and over.</p></blockquote><p></p>
[QUOTE="Bhaal, post: 460953, member: 8702"] You need to bottom-line it to this guy, post haste. If you let things continue pressure will just keep building up until it explodes and feelings get permanently hurt. He has a narrow paradigm for gaming, and it's making gaming difficult, frustrating and generally no-fun for everyone else. Either he needs to loosen up and try some new things or you need to part ways before animosity starts. He is being a baby about his character. People run the risk of dying, especially ones who do dangerous things. If he can't accept that or thinks it's personal when (not if) it happens, then he needs to move on. This is an example of his narrow paradigm. If PCs were never meant to die, then why are there rules in the PHB and elsewhere that outline death? I agree though that you make all attack and damage rolls out in the open so he can understand it's the creature and the combat rules, not you, that killed him. To me one of the great things about gaming, and I'm sure many will agree with me on this, is the ability to try out so many different scenarios in a variety of different paces. It can be a lot of fun to switch gears and play a character starting at 16th level, or run a campaign where everyone is evil, or have everything take place in the planes. It's a refreshing change of pace from the cliche dungeon-crawling dragon-slaying adventure. Maybe what I'm trying to say is one of the fundamentals of a good gamer (and ergo a good game) is flexibility. If he can't be flexible, he probably shouldn't be gaming. Remind him that either everyone is held hostage to doing everything his way, or they game without him. Make sure he understands that he is in the minority, and needs to change [i]his[/i] idealogies to accomodate, [u]not[/u] the other way around. About the taking 5-10 minutes to do something in a round, as well as the resting after each fight. I'm going to go out on a limb and guess that he usually gets angry or upset when the fight isn't exactly going to the PCs. In other words, his ideal fight is one where he (and the PCs, but they're secondary) mops up the opposition without taking any real damage. Maybe this is just a personal preference, but my favorite fights are the tooth and nail ones. Where half the time the party is staring defeat squarely in the eyes, and has to be resourceful and rely on some luck to pull through. To me this is hair raising and part of why I keep playing. To others I've gamed with, these sort of fights are aggrivating and spoil their fun. Usually instead of being resourceful, they'll stick to some tactic that really isn't working to further the fight and instead puts the party in deeper peril, though they don't care at that point as they all but openly protest the fight they've been put up against. Sound familiar? Anyway, bottom line it. He needs to expand a little bit and try new things or he needs to find a new group. With him saying he "might try" that other game, it sounds like he doesn't want to leave the group, but is too stubborn to change his ways and is going to make everyone else pull teeth if they want to try something different. Explain that to him and if he doesn't shape up, move on without him. It's better than having everything come to a head later on, which I'm guessing will happen. On top of that, consider if you cave in and another regular leaves because they're sick of the same thing over and over. [/QUOTE]
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