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PC Rogues stealing from other PCs
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<blockquote data-quote="Shard O'Glase" data-source="post: 29279" data-attributes="member: 1134"><p>3 ponts the 1st two having nothing to do with the quote above.</p><p></p><p>1. I put down actively discourage it. My only role playing rules for games I dm are: 1 its a team game play it that way, and try to make a character who works under that assumption. 2 no rapes 3 no over the top psychotic crap like torture for fun, killing for amusement. The last two I find personally objectionableand incredibly childish and I don't want to play or run those types of games. The 1st one just can cause party conflicts, which I generally avoid until I'm sure of everyones roleplaying maturity.</p><p></p><p>2. Isn't it weird the difference a name makes. I remember crying out against these very actions in 2nd edition. 90+% of the responses were he's a thief, they should steal from the party, and party members have no real right to get upset about it because they knew what they were getting into when they let a htief join the party. Personally I always thought the thief was just a person with a certain set of skills, and not necessarrily a thief, others now seem to agree when the class is called rogue.</p><p></p><p>3. My comment on Henry's post. Is about the 2nd paragraph where the player knew it but the character didn't. I really hate that when it happens why because eventually it reaches absurd levels of enforced blindness because supposedly your character doesn't know it. For example in a game I played in the party thief.wizard litterally had millions of GPs at his disposal I had around 50,000 gps, eventually we caught him taking more than his fare share while pocketing a large ruby. Aparently my guy has to assume that this was the 1st time and he'll never do it again instead of being able to put 2 and 2 together.(there were plenty of other clues which I couldn't capatalize on as well because I might be letting player knowledge in) Letting players know this while their characters don't criples that characters acitons, that are forced to play dumb and that really sucks. My house rule has been if you want to do something secret, pass me a note. If you don't pass a note and instead say,"hey I'm taking some extra gold for myself before the party shows up." Then mysteriously you actually said out loud "hey why don't I take some gold before the party shows up." And your voice carried miles if need be.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 29279, member: 1134"] 3 ponts the 1st two having nothing to do with the quote above. 1. I put down actively discourage it. My only role playing rules for games I dm are: 1 its a team game play it that way, and try to make a character who works under that assumption. 2 no rapes 3 no over the top psychotic crap like torture for fun, killing for amusement. The last two I find personally objectionableand incredibly childish and I don't want to play or run those types of games. The 1st one just can cause party conflicts, which I generally avoid until I'm sure of everyones roleplaying maturity. 2. Isn't it weird the difference a name makes. I remember crying out against these very actions in 2nd edition. 90+% of the responses were he's a thief, they should steal from the party, and party members have no real right to get upset about it because they knew what they were getting into when they let a htief join the party. Personally I always thought the thief was just a person with a certain set of skills, and not necessarrily a thief, others now seem to agree when the class is called rogue. 3. My comment on Henry's post. Is about the 2nd paragraph where the player knew it but the character didn't. I really hate that when it happens why because eventually it reaches absurd levels of enforced blindness because supposedly your character doesn't know it. For example in a game I played in the party thief.wizard litterally had millions of GPs at his disposal I had around 50,000 gps, eventually we caught him taking more than his fare share while pocketing a large ruby. Aparently my guy has to assume that this was the 1st time and he'll never do it again instead of being able to put 2 and 2 together.(there were plenty of other clues which I couldn't capatalize on as well because I might be letting player knowledge in) Letting players know this while their characters don't criples that characters acitons, that are forced to play dumb and that really sucks. My house rule has been if you want to do something secret, pass me a note. If you don't pass a note and instead say,"hey I'm taking some extra gold for myself before the party shows up." Then mysteriously you actually said out loud "hey why don't I take some gold before the party shows up." And your voice carried miles if need be. [/QUOTE]
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