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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5149866" data-attributes="member: 73201"><p>Another thing you can do is give some of their character descriptions in flash images, when they are the NPCs, i.e. hair or eye color, specific weapons, holy symbols, tattoos, scars, markings of any sort that the PCs have. Try to really get them into the heads of the NPCs and what they are able to see or not see as cinematic as possible.</p><p></p><p>Another idea is to have them wake up sore and still tired, unexplained scratches or bite marks (from when the NPCs were defending themselves). Have the players describe in great detail what they do to defend themselves as the NPCs for later reference. This could really get into their heads.</p><p></p><p>I ran a Ravenloft campaign where one of my players was cursed with lycanthropy into a werewolf. He awoke the next morning after a full moon without memory of the night before, but he was covered in blood and gore, his clothes were ripped to shreds and there were prints of a large wolf near his camp. He found a small cottage nearby and inside all the grisly evidence of a large animal attack with a dead family inside (great detail was given as to the scene of the attack). </p><p></p><p>Just an example of what I mean by cinematic detail and getting into their heads with what they were compelled to do by the BBEG.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5149866, member: 73201"] Another thing you can do is give some of their character descriptions in flash images, when they are the NPCs, i.e. hair or eye color, specific weapons, holy symbols, tattoos, scars, markings of any sort that the PCs have. Try to really get them into the heads of the NPCs and what they are able to see or not see as cinematic as possible. Another idea is to have them wake up sore and still tired, unexplained scratches or bite marks (from when the NPCs were defending themselves). Have the players describe in great detail what they do to defend themselves as the NPCs for later reference. This could really get into their heads. I ran a Ravenloft campaign where one of my players was cursed with lycanthropy into a werewolf. He awoke the next morning after a full moon without memory of the night before, but he was covered in blood and gore, his clothes were ripped to shreds and there were prints of a large wolf near his camp. He found a small cottage nearby and inside all the grisly evidence of a large animal attack with a dead family inside (great detail was given as to the scene of the attack). Just an example of what I mean by cinematic detail and getting into their heads with what they were compelled to do by the BBEG. [/QUOTE]
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