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PC Roles (New Design and Development Article)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3744203" data-attributes="member: 5868"><p>It was either James Wyatt or David Noonan that discussed the roles in the Gamer_Zer0 video interview; that's how I recall the definition from that interview.</p><p></p><p>I can envision a 4E martial controller using some of the abilities you describe, but I still say that if you build a character based on today's monk, he's a striker, not a controller: very effective at moving around and influencing a single target, but when he's focusing on one target not able to effectively do damage to others, prevent others movement, etc.</p><p></p><p>I think iconic "controller" spell effects -- web, entangle, grease, the various walls, fireball, cloudkill, ice storm, flame strike, fear -- are going to be tough to come up with purely martial analogs.</p><p></p><p></p><p></p><p>I, too, would prefer to see the ranger be martial.</p><p></p><p>Given how I understand the role definitions and how the various concepts play off of each other, though, archery and skirmish are quintessential "striker" abilities along with sneak attack/backstab. The striker is highly mobile and able to put high amounts of precision damage on single targets, trading armored defense and survivability for speed. Controllers need to impact more of the battelfield than single targets, as in the spells above.</p><p></p><p>Remember it's about synergy of roles. It's a combined arms fight. In military terms we'd have tanks and infantry (defenders) performing the main fight while artillery (controller) sets conditions and hits massed targets; our strikers (cavalry & attack helicopters) take out individual high value targets, all controlled & aided by leaders (C3I assets). In D&D terms: the fighter is holding the line and pinning down the enemy's brute while the wizard separates the mooks from the front line. The cleric is keeping everyone motivated & propped up while he punches a hole in the line for the rogue to roll in and take out the enemy caster.</p><p></p><p>Interesting that even 30 years later, D&D retains its wargame roots at its core.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3744203, member: 5868"] It was either James Wyatt or David Noonan that discussed the roles in the Gamer_Zer0 video interview; that's how I recall the definition from that interview. I can envision a 4E martial controller using some of the abilities you describe, but I still say that if you build a character based on today's monk, he's a striker, not a controller: very effective at moving around and influencing a single target, but when he's focusing on one target not able to effectively do damage to others, prevent others movement, etc. I think iconic "controller" spell effects -- web, entangle, grease, the various walls, fireball, cloudkill, ice storm, flame strike, fear -- are going to be tough to come up with purely martial analogs. I, too, would prefer to see the ranger be martial. Given how I understand the role definitions and how the various concepts play off of each other, though, archery and skirmish are quintessential "striker" abilities along with sneak attack/backstab. The striker is highly mobile and able to put high amounts of precision damage on single targets, trading armored defense and survivability for speed. Controllers need to impact more of the battelfield than single targets, as in the spells above. Remember it's about synergy of roles. It's a combined arms fight. In military terms we'd have tanks and infantry (defenders) performing the main fight while artillery (controller) sets conditions and hits massed targets; our strikers (cavalry & attack helicopters) take out individual high value targets, all controlled & aided by leaders (C3I assets). In D&D terms: the fighter is holding the line and pinning down the enemy's brute while the wizard separates the mooks from the front line. The cleric is keeping everyone motivated & propped up while he punches a hole in the line for the rogue to roll in and take out the enemy caster. Interesting that even 30 years later, D&D retains its wargame roots at its core. [/QUOTE]
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