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<blockquote data-quote="hong" data-source="post: 3744238" data-attributes="member: 537"><p>If you've got the group into the habit of making decisions quickly, this becomes a non-issue. In the long run it probably works to the players' benefit anyway, since you (the DM) also have to make up your mind fast, and there's 4-5 brains on their side and only one on yours. I know that I make just as many (if not more) tactical slip-ups as my players, because they have can consider what to do next while other people are taking their turns. By contrast, I have to have my mind constantly on the current turn, with little time to plan ahead.</p><p></p><p>Anyway, what about all that business about player skill and practising to become a better player and whatnot? Increasing the number of decision points while putting a time limit on decisionmaking seems like a great way to encourage skill development!</p></blockquote><p></p>
[QUOTE="hong, post: 3744238, member: 537"] If you've got the group into the habit of making decisions quickly, this becomes a non-issue. In the long run it probably works to the players' benefit anyway, since you (the DM) also have to make up your mind fast, and there's 4-5 brains on their side and only one on yours. I know that I make just as many (if not more) tactical slip-ups as my players, because they have can consider what to do next while other people are taking their turns. By contrast, I have to have my mind constantly on the current turn, with little time to plan ahead. Anyway, what about all that business about player skill and practising to become a better player and whatnot? Increasing the number of decision points while putting a time limit on decisionmaking seems like a great way to encourage skill development! [/QUOTE]
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