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PC Roles (New Design and Development Article)
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<blockquote data-quote="Mercule" data-source="post: 3744761" data-attributes="member: 5100"><p>Which, with the druid's ability to summon critters, her animal companion, and a heap of spells in the entangle and charm/hold grouping, makes her a prime candidate for the Divine Controller role.</p><p></p><p>My thoughts on a breakdown are as follows:</p><p></p><p>Martial Defender: Fighter</p><p>Martial Striker: Ranger, Rogue, [Barbarian]</p><p>Martial Leader: [Marshal], Warlord?</p><p>Martial Controller: [Knight], Warlord?</p><p>Divine Defender: Paladin</p><p>Divine Striker: Binder, [Favored Soul], [Druid], [Ranger]</p><p>Divine Leader: Cleric, [Druid]</p><p>Divine Controller: Druid</p><p>Arcane Defender: [Duskblade], [Hexblade], [Bard]</p><p>Arcane Striker: Sorcerer, Warlock, [Warmage]</p><p>Arcane Leader: Bard, [Beguiler]</p><p>Arcane Controller: Wizard, [Beguiler]</p><p></p><p>Classes in brackets aren't choices I'd advocate, but are options that either already exist or are rumored to be in certain roles. In general, lists are ordered in the what I consider the most desirable first. Druids were listed as possible Divine Strikers because of things like <em>flame strike</em> and shifting into a dire bear.</p><p></p><p>Looking at the list, there looks to be an overflow in the Martial Striker role and deficiencies in either the Martial Leader or Controller, Divine Striker, and Arcane Defender roles.</p><p></p><p>My biggest hope is that the "significant differences" between sorcerer and wizard in 4E are going to change sorcerer mechanic to the point where they look a lot like a warmage, beguiler, or dread necromancer and choose a tight focus and are a bit more combat/skill capable. That would allow them to fill almost any of the Arcane roles. Failing that, making them more warlock-like would be great.</p><p></p><p>I'm also assuming that the warlord class is an improved version of either the knight or marshal (maybe a combination).</p></blockquote><p></p>
[QUOTE="Mercule, post: 3744761, member: 5100"] Which, with the druid's ability to summon critters, her animal companion, and a heap of spells in the entangle and charm/hold grouping, makes her a prime candidate for the Divine Controller role. My thoughts on a breakdown are as follows: Martial Defender: Fighter Martial Striker: Ranger, Rogue, [Barbarian] Martial Leader: [Marshal], Warlord? Martial Controller: [Knight], Warlord? Divine Defender: Paladin Divine Striker: Binder, [Favored Soul], [Druid], [Ranger] Divine Leader: Cleric, [Druid] Divine Controller: Druid Arcane Defender: [Duskblade], [Hexblade], [Bard] Arcane Striker: Sorcerer, Warlock, [Warmage] Arcane Leader: Bard, [Beguiler] Arcane Controller: Wizard, [Beguiler] Classes in brackets aren't choices I'd advocate, but are options that either already exist or are rumored to be in certain roles. In general, lists are ordered in the what I consider the most desirable first. Druids were listed as possible Divine Strikers because of things like [i]flame strike[/i] and shifting into a dire bear. Looking at the list, there looks to be an overflow in the Martial Striker role and deficiencies in either the Martial Leader or Controller, Divine Striker, and Arcane Defender roles. My biggest hope is that the "significant differences" between sorcerer and wizard in 4E are going to change sorcerer mechanic to the point where they look a lot like a warmage, beguiler, or dread necromancer and choose a tight focus and are a bit more combat/skill capable. That would allow them to fill almost any of the Arcane roles. Failing that, making them more warlock-like would be great. I'm also assuming that the warlord class is an improved version of either the knight or marshal (maybe a combination). [/QUOTE]
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