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PC sacrifice encounter
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<blockquote data-quote="meltinbradley" data-source="post: 6242663" data-attributes="member: 80012"><p>Unwise:</p><p>Yes, it did work out good, but as I said, this person can pull anything out at anytime. Ill just take his word and try to predict every scenario I can. The vampire is done. However, if he survives and he wants to use him for another campaign, sure. I'm down for that. But he all ready lost a few characters in this campaign and just started this Kobold character a little over a month ago and he wants to play the Kobold.</p><p>My problem is I make things difficult. For example, currently, they rescued a Oracle and got a bunch of information, various forks to pick. Its good, right? a bunch of choices to choose from. But they don't know how to find these places. (I don't think I was that bad.) I only closed off their means of traveling out of world via planar travel and various gates. Which is why one of them thought way back and decided to go to the Dream world. But they also found out that through the dream world they can travel to other planes and worlds.</p><p>I just tend to make things really hard. I think its easy to figure out, but i made it up so I'm biased. One of my players was talking to me about that. I've been dming for so long that I just got good and coming up with things on the fly and freestyling and creating loose campaigns.</p><p>But, because I'm open to things, I've got a broken campaign. My PC's are irritating as hell. I definetely learned my lesson about allowing anything. On the other hand, I always wanted to throw out a bunch of monsters from the epic level hand book which now look like realistic options as opposed to when I first got the epic handbook and thought, "how can a party of PC's defeat any of these creatures?" My party consists of 16th level characters and their eating up monsters with challenge rating 20, 21, 22.....I did create a encounter with challenge rating 9 through 11 when they were 15 and ate them up but that was an encounter i took several hours to produce. I'm more into story then fighting, so its so much easier for me to throw higher CL monsters then spend hours making sick encounters with lower CR's. I just don't have the time.</p><p>But I always wanted to do a prismatic dragon encounter and i finally will be able too. Obviously not right now, but maybe when there 25th or so.</p><p>Next campaign i make im cutting out all 3rd party, etc....no more. Ive found so many ways to break characters that its not even fun anymore.</p><p></p><p>I made this campaign work because I created a bunch of new monsters from another place that are governed by different laws so their very hard to hurt and kill. Sort of a "call of the cthulhu" type thing where they realize that fighting these things is super difficult and its just better to run. However when they fight any D&D monster they just tear it up unless I spend hours creating unique monster encounters.</p><p></p><p>This wont work again, so next campaign im just cutting all 3rd party out or maybe play a different system.</p></blockquote><p></p>
[QUOTE="meltinbradley, post: 6242663, member: 80012"] Unwise: Yes, it did work out good, but as I said, this person can pull anything out at anytime. Ill just take his word and try to predict every scenario I can. The vampire is done. However, if he survives and he wants to use him for another campaign, sure. I'm down for that. But he all ready lost a few characters in this campaign and just started this Kobold character a little over a month ago and he wants to play the Kobold. My problem is I make things difficult. For example, currently, they rescued a Oracle and got a bunch of information, various forks to pick. Its good, right? a bunch of choices to choose from. But they don't know how to find these places. (I don't think I was that bad.) I only closed off their means of traveling out of world via planar travel and various gates. Which is why one of them thought way back and decided to go to the Dream world. But they also found out that through the dream world they can travel to other planes and worlds. I just tend to make things really hard. I think its easy to figure out, but i made it up so I'm biased. One of my players was talking to me about that. I've been dming for so long that I just got good and coming up with things on the fly and freestyling and creating loose campaigns. But, because I'm open to things, I've got a broken campaign. My PC's are irritating as hell. I definetely learned my lesson about allowing anything. On the other hand, I always wanted to throw out a bunch of monsters from the epic level hand book which now look like realistic options as opposed to when I first got the epic handbook and thought, "how can a party of PC's defeat any of these creatures?" My party consists of 16th level characters and their eating up monsters with challenge rating 20, 21, 22.....I did create a encounter with challenge rating 9 through 11 when they were 15 and ate them up but that was an encounter i took several hours to produce. I'm more into story then fighting, so its so much easier for me to throw higher CL monsters then spend hours making sick encounters with lower CR's. I just don't have the time. But I always wanted to do a prismatic dragon encounter and i finally will be able too. Obviously not right now, but maybe when there 25th or so. Next campaign i make im cutting out all 3rd party, etc....no more. Ive found so many ways to break characters that its not even fun anymore. I made this campaign work because I created a bunch of new monsters from another place that are governed by different laws so their very hard to hurt and kill. Sort of a "call of the cthulhu" type thing where they realize that fighting these things is super difficult and its just better to run. However when they fight any D&D monster they just tear it up unless I spend hours creating unique monster encounters. This wont work again, so next campaign im just cutting all 3rd party out or maybe play a different system. [/QUOTE]
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