Haltherrion
First Post
[MENTION=60907]thewok[/MENTION] in the Backstory thread got me thinking about having players play a character that might either be tied to the plot or has a secret element to it that might affect the other players.
There's a lot of different levels of PC secrets, some pretty benign, some campaign shaking. Certain types of secrets can obviously only play in certain types of games (the more plot-heavy types).
I'm not opposed to it in principle. Little secrets, especially ones created by the players are fine with me. Plot-impacting secrets I tend to avoid, they can be tricky to implement in a way that feels right to the other players once revealed.
Some types of PC secrets (not meant to be comprehensive, feel free to add others):
There's a lot of different levels of PC secrets, some pretty benign, some campaign shaking. Certain types of secrets can obviously only play in certain types of games (the more plot-heavy types).
I'm not opposed to it in principle. Little secrets, especially ones created by the players are fine with me. Plot-impacting secrets I tend to avoid, they can be tricky to implement in a way that feels right to the other players once revealed.
Some types of PC secrets (not meant to be comprehensive, feel free to add others):
- Player wants to keep a background element secret: his father, a crime, etc.
- Player wants to keep an "in-your-face" thing secret (something day to day behavior might reveal): alignment, race, etc. This may require magic or skills to do and is generally just a matter of time before it is revealed.
- The PC has a secret (like the changeling) that will ultimately cause the PC to act against the party but the harm might be limited to a theft, trouble with NPCs, possibly the death of another PC.
- Pre-campaign start, a PC is a member of a group or works for an NPC that is not aligned with the other PC's interests.
- In-game, a PC is recruited for a group or NPC as in previous bullet (I do this sometimes time myself).
- The PC is ultimately a foe of the party, a doppleganger only using the party for cover to assassinate the king or some such.
- The PC has knowledge critical to the success of the party in the main campaign story arc and will use this knowledge to thwart the party.