Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PC Secrets
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 5410726" data-attributes="member: 18253"><p>[MENTION=60907]thewok[/MENTION] in the <a href="http://www.enworld.org/forum/general-rpg-discussion/298561-backstory-how-not-3.html#post5410493" target="_blank">Backstory </a>thread got me thinking about having players play a character that might either be tied to the plot or has a secret element to it that might affect the other players.</p><p> </p><p>There's a lot of different levels of PC secrets, some pretty benign, some campaign shaking. Certain types of secrets can obviously only play in certain types of games (the more plot-heavy types).</p><p> </p><p>I'm not opposed to it in principle. Little secrets, especially ones created by the players are fine with me. Plot-impacting secrets I tend to avoid, they can be tricky to implement in a way that feels right to the other players once revealed.</p><p> </p><p></p><p>Some types of PC secrets (not meant to be comprehensive, feel free to add others):</p><ul> <li data-xf-list-type="ul">Player wants to keep a background element secret: his father, a crime, etc.</li> <li data-xf-list-type="ul">Player wants to keep an "in-your-face" thing secret (something day to day behavior might reveal): alignment, race, etc. This may require magic or skills to do and is generally just a matter of time before it is revealed.</li> <li data-xf-list-type="ul">The PC has a secret (like the changeling) that will ultimately cause the PC to act against the party but the harm might be limited to a theft, trouble with NPCs, possibly the death of another PC.</li> <li data-xf-list-type="ul">Pre-campaign start, a PC is a member of a group or works for an NPC that is not aligned with the other PC's interests.</li> <li data-xf-list-type="ul">In-game, a PC is recruited for a group or NPC as in previous bullet (I do this sometimes time myself).</li> <li data-xf-list-type="ul">The PC is ultimately a foe of the party, a doppleganger only using the party for cover to assassinate the king or some such.</li> <li data-xf-list-type="ul">The PC has knowledge critical to the success of the party in the main campaign story arc and will use this knowledge to thwart the party.</li> </ul><p>Thoughts? Experiences?</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5410726, member: 18253"] [MENTION=60907]thewok[/MENTION] in the [URL="http://www.enworld.org/forum/general-rpg-discussion/298561-backstory-how-not-3.html#post5410493"]Backstory [/URL]thread got me thinking about having players play a character that might either be tied to the plot or has a secret element to it that might affect the other players. There's a lot of different levels of PC secrets, some pretty benign, some campaign shaking. Certain types of secrets can obviously only play in certain types of games (the more plot-heavy types). I'm not opposed to it in principle. Little secrets, especially ones created by the players are fine with me. Plot-impacting secrets I tend to avoid, they can be tricky to implement in a way that feels right to the other players once revealed. Some types of PC secrets (not meant to be comprehensive, feel free to add others): [LIST] [*]Player wants to keep a background element secret: his father, a crime, etc. [*]Player wants to keep an "in-your-face" thing secret (something day to day behavior might reveal): alignment, race, etc. This may require magic or skills to do and is generally just a matter of time before it is revealed. [*]The PC has a secret (like the changeling) that will ultimately cause the PC to act against the party but the harm might be limited to a theft, trouble with NPCs, possibly the death of another PC. [*]Pre-campaign start, a PC is a member of a group or works for an NPC that is not aligned with the other PC's interests. [*]In-game, a PC is recruited for a group or NPC as in previous bullet (I do this sometimes time myself). [*]The PC is ultimately a foe of the party, a doppleganger only using the party for cover to assassinate the king or some such. [*]The PC has knowledge critical to the success of the party in the main campaign story arc and will use this knowledge to thwart the party. [/LIST]Thoughts? Experiences? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PC Secrets
Top