Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PC Secrets
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Almacov" data-source="post: 5410737" data-attributes="member: 15613"><p>I'll occasionally leave open ended plot hooks for DMs when building my character, which can involve secrets. Sometimes even the character doesn't know about them. I had a character with a one-night stand in a tavern written into his backstory, and gave my DM this on a list of plot hooks: </p><p>"-The half-elven woman Sloane met in the pub has placed a special arcane mark on the back of his neck, with an inscription meant for him. Sloane has no idea."</p><p></p><p>I also had another character with an emotional need for leverage over anyone she associated with, who naturally wound up building a fair number of secrets of her own.</p><p>Some had to do with leverage over PCs, but not all did - she wound up being somewhat secretive in general.</p><p>At one point she had to enter a dreamspace to fight off a demon. (An encounter which happened privately, away from the party.) The demon offered power to her in return for being spared, promising to not return to her plane within her lifetime. She accepted, gaining some neat homebrew magic.</p><p>The rest of the players, naturally, assumed she had destroyed the creature, and were mostly oblivious to the deal for the duration of the game.</p><p></p><p>I think secrets can be a nice way to let characters feel more distinct from their fellow party members. Whether they're large secrets or little ones, they make the character's experience feel a bit more special.</p><p></p><p>One of the players in my 4e game is running a Paladin of Zehir that doesn't remember being anointed as one. Or much at all about the cult, for that matter. Too the outside world, and most of her inside world, she's lighthearted and absent minded. A little forgetful. Not sinister in the slightest, but a little... unsettling, sometimes.</p><p></p><p></p><p></p><p>Most plot-impacting secrets I've seen that work out well are ones where the player has woven an open-ended plot hook into their backstory, and let the DM develop a secret around it independently.</p><p>My DM for the game with Sloane came up with some really effective things to do with the one-night stand hook.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5410737, member: 15613"] I'll occasionally leave open ended plot hooks for DMs when building my character, which can involve secrets. Sometimes even the character doesn't know about them. I had a character with a one-night stand in a tavern written into his backstory, and gave my DM this on a list of plot hooks: "-The half-elven woman Sloane met in the pub has placed a special arcane mark on the back of his neck, with an inscription meant for him. Sloane has no idea." I also had another character with an emotional need for leverage over anyone she associated with, who naturally wound up building a fair number of secrets of her own. Some had to do with leverage over PCs, but not all did - she wound up being somewhat secretive in general. At one point she had to enter a dreamspace to fight off a demon. (An encounter which happened privately, away from the party.) The demon offered power to her in return for being spared, promising to not return to her plane within her lifetime. She accepted, gaining some neat homebrew magic. The rest of the players, naturally, assumed she had destroyed the creature, and were mostly oblivious to the deal for the duration of the game. I think secrets can be a nice way to let characters feel more distinct from their fellow party members. Whether they're large secrets or little ones, they make the character's experience feel a bit more special. One of the players in my 4e game is running a Paladin of Zehir that doesn't remember being anointed as one. Or much at all about the cult, for that matter. Too the outside world, and most of her inside world, she's lighthearted and absent minded. A little forgetful. Not sinister in the slightest, but a little... unsettling, sometimes. Most plot-impacting secrets I've seen that work out well are ones where the player has woven an open-ended plot hook into their backstory, and let the DM develop a secret around it independently. My DM for the game with Sloane came up with some really effective things to do with the one-night stand hook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PC Secrets
Top