Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
PC spinning out of control
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2718041" data-attributes="member: 12332"><p>Oddly, I think a Warlock would be about right for nerfing the snot out of a guy like this.</p><p></p><p>Dispell at Will is very nice for repeatedly boinging a guy's flight and invis spells.</p><p></p><p>See The Unseen lets him see the invisible PC without having to prep beforehand. The Warlock can spot and toss down Walls to box the sorc in away from his friends. Bust Devour Magic on the sorc again and again. A few wands or potions on the 'lock can protect him from common spells, while Flee The Scene can let him keep out of the hands of melee characters while he tears up the caster.</p><p></p><p>And I have to say, on the player end, I've "arranged" a few "tactical errors" for caster types in my own party who keep getting everybody else killed while they protect themselves. Y'know: "Oh, wow, I never expected that they'd do that ... sorry, dude."</p><p></p><p>Before I play any games, I let everybody know that meta-game we're going to let the dead have viking funerals with their stuff with the understanding that I'll allow replacement PCs come in with full character wealth. It just causes too much in the way of problems to do it otherwise ... then people who die come in with PCs a level back and it really presses upon the caster types to survive so they can benefit from the deaths of everybody else in the party. Which, survival is good ... all of my characters have "Survival Kits" with potions of stuff like Pass Without Trace and Invis. to help escape no-win situations ... but a guy who knows that if everybody dies he's going to have 150,000 GP of sweet sweet loot to power up on ... he's going to arrange a few "tactical errors" of his own.</p><p></p><p>Really, the folks that have the most trouble in my own games are often the "Me First!" arcane casters ... we get alot of High Hit Dice, Low CR Fiendish Creatures (add Fiendish to a few big animals and suddenly you've got SR way way out of proportion to the EL of the situation, rendering arcane casters pretty nerfed). Clerics really mess up arcane folks as well ... Dispell Magic, Silence, and Spiritual Weapon. After you've bombarded him with Dispells, if half a dozen acolytes pop Spiritual Weapons on him, he's going to have a bad bad day trying to get rid of them. The wizard in my RttToEE game seemed to spend an awful lot of his time running back and forth screaming for healing while Spiritual Weapons whacked him in the face.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2718041, member: 12332"] Oddly, I think a Warlock would be about right for nerfing the snot out of a guy like this. Dispell at Will is very nice for repeatedly boinging a guy's flight and invis spells. See The Unseen lets him see the invisible PC without having to prep beforehand. The Warlock can spot and toss down Walls to box the sorc in away from his friends. Bust Devour Magic on the sorc again and again. A few wands or potions on the 'lock can protect him from common spells, while Flee The Scene can let him keep out of the hands of melee characters while he tears up the caster. And I have to say, on the player end, I've "arranged" a few "tactical errors" for caster types in my own party who keep getting everybody else killed while they protect themselves. Y'know: "Oh, wow, I never expected that they'd do that ... sorry, dude." Before I play any games, I let everybody know that meta-game we're going to let the dead have viking funerals with their stuff with the understanding that I'll allow replacement PCs come in with full character wealth. It just causes too much in the way of problems to do it otherwise ... then people who die come in with PCs a level back and it really presses upon the caster types to survive so they can benefit from the deaths of everybody else in the party. Which, survival is good ... all of my characters have "Survival Kits" with potions of stuff like Pass Without Trace and Invis. to help escape no-win situations ... but a guy who knows that if everybody dies he's going to have 150,000 GP of sweet sweet loot to power up on ... he's going to arrange a few "tactical errors" of his own. Really, the folks that have the most trouble in my own games are often the "Me First!" arcane casters ... we get alot of High Hit Dice, Low CR Fiendish Creatures (add Fiendish to a few big animals and suddenly you've got SR way way out of proportion to the EL of the situation, rendering arcane casters pretty nerfed). Clerics really mess up arcane folks as well ... Dispell Magic, Silence, and Spiritual Weapon. After you've bombarded him with Dispells, if half a dozen acolytes pop Spiritual Weapons on him, he's going to have a bad bad day trying to get rid of them. The wizard in my RttToEE game seemed to spend an awful lot of his time running back and forth screaming for healing while Spiritual Weapons whacked him in the face. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PC spinning out of control
Top