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PC spinning out of control
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 2718071" data-attributes="member: 1068"><p>I don't think the wealth thing is as big of an issue as is the fact that you feel that you're not able to challenge this guy in encounters. The main problem is that he lives while his friends die, over and over again.</p><p></p><p>I ran Return to the Temple of Elemental Evil too, and it's the perfect adventure for this kind of PC. By and large, the PCs get to pick the time and place of the fights. Wizards and Sorcerers both do very well with this kind of setup.</p><p></p><p>You need to use adventures where the PCs don't get to pick the time and pace of the encounters. Have encounters with humanoids with class levels; this makes it harder for the casters to know whether to conserve or use their spells. Have random encounters. In short, make sure you have 3 or 4 fights between every time that the party gets to rest. That way, the sorcerer isn't fully loaded when he has to fight the big bad guy.</p><p></p><p>There are many spellcasters in RttToEE. Once it becomes clear that they are dealing with an enemy that can teleport away, every one of them who is capable should memorize Dimensional Anchor. It's a ranged touch attack with no save.</p><p></p><p>They should also memorize dispel magic. This is a perfect spell for evening the playing field with a party that has had time to prepare.</p><p></p><p>Remember that the goal isn't to kill the party; it's to drain the sorcerer's resources.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 2718071, member: 1068"] I don't think the wealth thing is as big of an issue as is the fact that you feel that you're not able to challenge this guy in encounters. The main problem is that he lives while his friends die, over and over again. I ran Return to the Temple of Elemental Evil too, and it's the perfect adventure for this kind of PC. By and large, the PCs get to pick the time and place of the fights. Wizards and Sorcerers both do very well with this kind of setup. You need to use adventures where the PCs don't get to pick the time and pace of the encounters. Have encounters with humanoids with class levels; this makes it harder for the casters to know whether to conserve or use their spells. Have random encounters. In short, make sure you have 3 or 4 fights between every time that the party gets to rest. That way, the sorcerer isn't fully loaded when he has to fight the big bad guy. There are many spellcasters in RttToEE. Once it becomes clear that they are dealing with an enemy that can teleport away, every one of them who is capable should memorize Dimensional Anchor. It's a ranged touch attack with no save. They should also memorize dispel magic. This is a perfect spell for evening the playing field with a party that has had time to prepare. Remember that the goal isn't to kill the party; it's to drain the sorcerer's resources. Ken [/QUOTE]
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