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<blockquote data-quote="Olgar Shiverstone" data-source="post: 2718129" data-attributes="member: 5868"><p>Give some thought to how you're adjudicating time in game. If the party spends any time searching bodies or rooms after a fight, enough time has probably passed that the socerer's 1m/level spell have worn off, and he'll have to recast them for the next fight. At 10th level, figure the 10 minutes of II + Fly that he has lasts long enough for the fight itself (1 minute), then catch breath and heal up (3-5 minutes) plus searching, etc ... most likely gone by the next encounter.</p><p></p><p>The only time those spells should last for multiple fights is if as soon as the last enemy falls, the party moves directly on to start the next fight without taking intervening actions.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2718129, member: 5868"] Give some thought to how you're adjudicating time in game. If the party spends any time searching bodies or rooms after a fight, enough time has probably passed that the socerer's 1m/level spell have worn off, and he'll have to recast them for the next fight. At 10th level, figure the 10 minutes of II + Fly that he has lasts long enough for the fight itself (1 minute), then catch breath and heal up (3-5 minutes) plus searching, etc ... most likely gone by the next encounter. The only time those spells should last for multiple fights is if as soon as the last enemy falls, the party moves directly on to start the next fight without taking intervening actions. [/QUOTE]
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