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PC spinning out of control
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<blockquote data-quote="SBMC" data-source="post: 2723452" data-attributes="member: 30040"><p>I think many of us have had this problem in the past – with a PC that used tactics or had equipment that unbalanced the game; but unbalanced it not only against opponents but the other PC’s as well.</p><p></p><p></p><p></p><p>However in this case don’t the other PC’s get a bit ticked about this guy hanging back? I mean he can’t be casting rays, area effects, buff spells or anything else whilst hiding around a corner? Sorcerers do have some melee ability. For a caster to attack at long range is fine (given the d4’s involved) but around a corner? Sure he summons the monsters but then is he considered having done his part by the others? </p><p></p><p>To me, this portion is a player issue at the moment. They need to police their own in-character and out-of-character. If they come to you or you see it is not being resolved then step in. If they don’t mind a member hanging back and thus holding back in an encounter; then it is so; the sorcerer will never die and they all will time after time.</p><p></p><p>For example; we ran into this problem with a rouge; he was fine for a while; doing his part but after almost dying once – he would scout but that was it; when it hit the fan he would hang back; even as other PC’s were getting smacked around and dying – not joining in the fray. First we all (all the other players) told him how unfair this is and that he needs to get out there and do it with the rest of us; taking the risk just like everyone else. That failed so in character – my PC warned him (with the OK of the other players and backing of their PC’s) – out of character the rest of us would only give him a ¼ share of the treasure; and refused to allow him to claim any items. </p><p></p><p>Well he died by my sword (with the in and out of character blessing of the other players and PC’s) after yet another encounter where another PC died. We used the rouge’s gear to pay for the raising. </p><p></p><p>Another tactic might be to use more monsters rather than a few more powerful ones. Such as Kobalds; coming from EVERYWHERE; like a swarm of insects (close up even a Kobald can take out an arcane caster in melee). Plus make the environment unfriendly to flying; like say a 7 foot ceiling. Make that Sorcerer get into it – as they come around the corner he is in by the dozens! Give them reach weapons to – so that Sorcerer is getting double attacked (24 times I think it would be) while surrounded! He can’t fly away; he can’t move away; he can’t cast without provoking 24 AoO’s! Give them all the Mage Slayer feat from CA!</p><p></p><p>The Fighters and martial types just hack away gleefully (Cleave and Great Cleave are wondrous in these situations) nearly free of risk except for that roll of 20 (little or no experience at these levels but fun just to swim through one’s enemies hacking away with impunity is fun!). Those Kobalds might have a sorcerer of their own; with a device that casts invisibility purge 3 times a day or something.</p><p></p><p>Another thought - Use golems – many golems. Golems that come from all over the place.</p><p></p><p>Ya see the key might be to not have a corner for him to hide behind – or perhaps having one of those very nasty traps so well hidden it is almost impossible to detect - that sort of gets sprung magically if an arcane caster comes in the room. Or have badguys following them and close doors and lock them behind the party.</p><p></p><p></p><p></p><p>There are ways to avoid this; in dungeons there may be swarms of creatures that watch the battle waiting for a chance to grab up the spoils of another’s battle – fast ones as well; that might run in and snag that ring, wand, sword or whatever and run away so quickly the PC can’t do a thing. Make it 12 of them… I don’t know what monster to use for this: but I am sure there is one somewhere. </p><p></p><p>Someone above mentioned relatives; would not someone’s relative come looking for their inheritance? Family heirloom? Perhaps that relative is a higher level caster as well or a noble with a contingent</p><p></p><p></p><p></p><p>But how many times per day can one teleport? How many people? If they keep teleporting out of the dungeon to rest then ensure that the monsters that are smart – act smart. Powerful enemies are entering their lairs; and have left now but may come back soon perhaps it is time to move on – leave tonight (with their treasure) whilst they won’t be seen doing so – so the next day when the PC’s return; they find nothing. Or ally with others and set lots of traps and set up stronger defenses. </p><p></p><p>Encounters - Perhaps not more encounters – but encounters that effect casting directly such as Golems above. Other Arcane Casters; powerful divine casters, dragons (any creatures with blind sense or blind sight). mind flayers, oozes, etc. If a lich were someplace his priority would be a caster.</p><p>-----------------------------------</p><p>Just like in real life – everything has a consequence; good or bad. You make a bad choice then sooner or later ya pay for it. Did this PC anger anyone; anyone at all? Perhaps some low level guy who was 1st level 10 years ago but now has risen to greatness and is seeking revenge! Trust me; I have had to deal with this! (as a PC)</p></blockquote><p></p>
[QUOTE="SBMC, post: 2723452, member: 30040"] I think many of us have had this problem in the past – with a PC that used tactics or had equipment that unbalanced the game; but unbalanced it not only against opponents but the other PC’s as well. However in this case don’t the other PC’s get a bit ticked about this guy hanging back? I mean he can’t be casting rays, area effects, buff spells or anything else whilst hiding around a corner? Sorcerers do have some melee ability. For a caster to attack at long range is fine (given the d4’s involved) but around a corner? Sure he summons the monsters but then is he considered having done his part by the others? To me, this portion is a player issue at the moment. They need to police their own in-character and out-of-character. If they come to you or you see it is not being resolved then step in. If they don’t mind a member hanging back and thus holding back in an encounter; then it is so; the sorcerer will never die and they all will time after time. For example; we ran into this problem with a rouge; he was fine for a while; doing his part but after almost dying once – he would scout but that was it; when it hit the fan he would hang back; even as other PC’s were getting smacked around and dying – not joining in the fray. First we all (all the other players) told him how unfair this is and that he needs to get out there and do it with the rest of us; taking the risk just like everyone else. That failed so in character – my PC warned him (with the OK of the other players and backing of their PC’s) – out of character the rest of us would only give him a ¼ share of the treasure; and refused to allow him to claim any items. Well he died by my sword (with the in and out of character blessing of the other players and PC’s) after yet another encounter where another PC died. We used the rouge’s gear to pay for the raising. Another tactic might be to use more monsters rather than a few more powerful ones. Such as Kobalds; coming from EVERYWHERE; like a swarm of insects (close up even a Kobald can take out an arcane caster in melee). Plus make the environment unfriendly to flying; like say a 7 foot ceiling. Make that Sorcerer get into it – as they come around the corner he is in by the dozens! Give them reach weapons to – so that Sorcerer is getting double attacked (24 times I think it would be) while surrounded! He can’t fly away; he can’t move away; he can’t cast without provoking 24 AoO’s! Give them all the Mage Slayer feat from CA! The Fighters and martial types just hack away gleefully (Cleave and Great Cleave are wondrous in these situations) nearly free of risk except for that roll of 20 (little or no experience at these levels but fun just to swim through one’s enemies hacking away with impunity is fun!). Those Kobalds might have a sorcerer of their own; with a device that casts invisibility purge 3 times a day or something. Another thought - Use golems – many golems. Golems that come from all over the place. Ya see the key might be to not have a corner for him to hide behind – or perhaps having one of those very nasty traps so well hidden it is almost impossible to detect - that sort of gets sprung magically if an arcane caster comes in the room. Or have badguys following them and close doors and lock them behind the party. There are ways to avoid this; in dungeons there may be swarms of creatures that watch the battle waiting for a chance to grab up the spoils of another’s battle – fast ones as well; that might run in and snag that ring, wand, sword or whatever and run away so quickly the PC can’t do a thing. Make it 12 of them… I don’t know what monster to use for this: but I am sure there is one somewhere. Someone above mentioned relatives; would not someone’s relative come looking for their inheritance? Family heirloom? Perhaps that relative is a higher level caster as well or a noble with a contingent But how many times per day can one teleport? How many people? If they keep teleporting out of the dungeon to rest then ensure that the monsters that are smart – act smart. Powerful enemies are entering their lairs; and have left now but may come back soon perhaps it is time to move on – leave tonight (with their treasure) whilst they won’t be seen doing so – so the next day when the PC’s return; they find nothing. Or ally with others and set lots of traps and set up stronger defenses. Encounters - Perhaps not more encounters – but encounters that effect casting directly such as Golems above. Other Arcane Casters; powerful divine casters, dragons (any creatures with blind sense or blind sight). mind flayers, oozes, etc. If a lich were someplace his priority would be a caster. ----------------------------------- Just like in real life – everything has a consequence; good or bad. You make a bad choice then sooner or later ya pay for it. Did this PC anger anyone; anyone at all? Perhaps some low level guy who was 1st level 10 years ago but now has risen to greatness and is seeking revenge! Trust me; I have had to deal with this! (as a PC) [/QUOTE]
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