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<blockquote data-quote="Li Shenron" data-source="post: 2786262" data-attributes="member: 1465"><p>First, what do you mean "how can this guy be controlled"?. I suppose you want to challenge him more, but not necessarily kill him. I don't get why the others are not having fun, is it because they're envy of him never getting killed? That doesn't sound very well, all he's doing is properly using his abilities to survive. If he's saving himself by not contributing enough to the fights, then you shouldn't give him full Xp, but if he contributes as much as everyone else, except that he doesn't get killed, he's just playing well. Maybe it's the other players who aren't playing well enough.</p><p></p><p>To me it seems that one problem eventually might be that his tactics are repetitive hence boring, in which case ask yourself if your encounters are repetitive as well, if you could use some variations to challenge him more.</p><p>Fly isn't always a good options for example if you're fighting underground or indoor, or if there are flying monsters or NPCs, or just when there are ranged attackers. I doubt that all your fights are in wide spaces and against melee monsters, but check it out if this could be one reason.</p><p>Invisbility is much harder to counter, but what can I say... if he's casting Imp Inv all the time it means that it's the good tactic to do. Given that the majority of people claim Sorcerers underpowered, it cannot be gamebreaking.</p><p>BTW, why not suggesting that he casts the same spells on someone else as well? The party will be more protected, and his spells would run out more quickly.</p><p></p><p>The other issue is that this player is probably over-defensive. Again I don't know what to say, no one wants to die, so why should he? There are however many opportunities to locate an encounter in a way that the Sorcerer can't simply stay far or escape: ambushes, enclosed spaces, more opponents coming from different directions...</p><p></p><p></p><p></p><p>If the PCs recycle dead comrades' gear, why do you keep giving new PC their own gear? From now on, try ruling that new PCs come without gear and have to use the previous dead ones' equipment. The wealth-by-level guideline is really good: if the PCs are beyond the wealth they should be, give no more valuable treasure until their level is raised to be appropriate with the current wealth.</p><p></p><p></p><p></p><p>How is more encounters a blatant railroading? Is it really so difficult to concentrate battles in a shorter time? What about using several low-level encounters (not immediately recognizable as such)? This typically leads casters to waste a few spells, without wasting the warriors' resources (i.e. hit points).</p><p></p><p>A sorcerer cannot regain spells more than once per day, if they are "fast-forwarding" to the next morning only to let him regain spells, then something must be thought to make time more relevant, so that if they do something for 2 hours and then only wait for resting, the rest of day is wasted. I know it's not easy to come up with time constratints, but it's not impossible.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2786262, member: 1465"] First, what do you mean "how can this guy be controlled"?. I suppose you want to challenge him more, but not necessarily kill him. I don't get why the others are not having fun, is it because they're envy of him never getting killed? That doesn't sound very well, all he's doing is properly using his abilities to survive. If he's saving himself by not contributing enough to the fights, then you shouldn't give him full Xp, but if he contributes as much as everyone else, except that he doesn't get killed, he's just playing well. Maybe it's the other players who aren't playing well enough. To me it seems that one problem eventually might be that his tactics are repetitive hence boring, in which case ask yourself if your encounters are repetitive as well, if you could use some variations to challenge him more. Fly isn't always a good options for example if you're fighting underground or indoor, or if there are flying monsters or NPCs, or just when there are ranged attackers. I doubt that all your fights are in wide spaces and against melee monsters, but check it out if this could be one reason. Invisbility is much harder to counter, but what can I say... if he's casting Imp Inv all the time it means that it's the good tactic to do. Given that the majority of people claim Sorcerers underpowered, it cannot be gamebreaking. BTW, why not suggesting that he casts the same spells on someone else as well? The party will be more protected, and his spells would run out more quickly. The other issue is that this player is probably over-defensive. Again I don't know what to say, no one wants to die, so why should he? There are however many opportunities to locate an encounter in a way that the Sorcerer can't simply stay far or escape: ambushes, enclosed spaces, more opponents coming from different directions... If the PCs recycle dead comrades' gear, why do you keep giving new PC their own gear? From now on, try ruling that new PCs come without gear and have to use the previous dead ones' equipment. The wealth-by-level guideline is really good: if the PCs are beyond the wealth they should be, give no more valuable treasure until their level is raised to be appropriate with the current wealth. How is more encounters a blatant railroading? Is it really so difficult to concentrate battles in a shorter time? What about using several low-level encounters (not immediately recognizable as such)? This typically leads casters to waste a few spells, without wasting the warriors' resources (i.e. hit points). A sorcerer cannot regain spells more than once per day, if they are "fast-forwarding" to the next morning only to let him regain spells, then something must be thought to make time more relevant, so that if they do something for 2 hours and then only wait for resting, the rest of day is wasted. I know it's not easy to come up with time constratints, but it's not impossible. [/QUOTE]
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