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<blockquote data-quote="Baramay" data-source="post: 2790332" data-attributes="member: 38158"><p>In addition to these excellent points I would like to add a few. I am not sure if I read this in the DMG or the DMG II, but any organization (with the exception of the most chaotic) will police their own areas. Your group should not be able to just rest and feel safe anywhere. </p><p></p><p>We have/had a player like this although our guy would cast two overland flight spells/day and go invisible at the first sign of a fight. It only took one encounter for the people sustaining the worst of the fight to let him know he could be helping them win instead of protecting his own hide. This then circulated and he heard about it from other npcs. I am a bit shocked by how many people are saying to metagame. See invisibility is a 2nd level spell and therefore should be about twice as prevelant as improved invisibility. </p><p></p><p>The DMG II has a page devoted to dealing with selfishness in campaigns.</p></blockquote><p></p>
[QUOTE="Baramay, post: 2790332, member: 38158"] In addition to these excellent points I would like to add a few. I am not sure if I read this in the DMG or the DMG II, but any organization (with the exception of the most chaotic) will police their own areas. Your group should not be able to just rest and feel safe anywhere. We have/had a player like this although our guy would cast two overland flight spells/day and go invisible at the first sign of a fight. It only took one encounter for the people sustaining the worst of the fight to let him know he could be helping them win instead of protecting his own hide. This then circulated and he heard about it from other npcs. I am a bit shocked by how many people are saying to metagame. See invisibility is a 2nd level spell and therefore should be about twice as prevelant as improved invisibility. The DMG II has a page devoted to dealing with selfishness in campaigns. [/QUOTE]
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