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Community
General Tabletop Discussion
*TTRPGs General
PC survivability and starting at 1st level
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<blockquote data-quote="Henry" data-source="post: 2948533" data-attributes="member: 158"><p>Like it was said in that "how did D&D survive" thread, I think part of the appeal for those early gamers was the trail and error to have a PC that survived. Some of the most memorable stories were funny death stories (One of Gary's most famous stories of recent memories is that of the "Old Guard Kobolds", which was born out of the FAILURE of player characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <em>(Long story short: A bunch of 4 hit point kobolds played smarter than the adventurers against them, so they kept accumulating treasure and experience, They were finally beaten, but they were tough when they died. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</em></p><p><em></em></p><p></p><p>I sometimes think that the "trial and error" of D&D was subsumed by the video game industry. How many people had numerous deaths in Everquest or Diablo before they learned the game strategies? Then, Table RPGs WAS the virtual entertainment; but not so, anymore.</p><p></p><p>I can sympathize with the reasons for starting at second, not the least of which is advancing the story to the point where the PCs can perform a few heroics, rather than being more timid than bold. Me, I love first level, the cringe of <strong>"oh, my God, we're gonna DIE!"</strong> moments, that get superceded by the climb in levels and the thrill of that new spell, or new feat, or new magic item.</p></blockquote><p></p>
[QUOTE="Henry, post: 2948533, member: 158"] Like it was said in that "how did D&D survive" thread, I think part of the appeal for those early gamers was the trail and error to have a PC that survived. Some of the most memorable stories were funny death stories (One of Gary's most famous stories of recent memories is that of the "Old Guard Kobolds", which was born out of the FAILURE of player characters. :) [I](Long story short: A bunch of 4 hit point kobolds played smarter than the adventurers against them, so they kept accumulating treasure and experience, They were finally beaten, but they were tough when they died. :D) [/I] I sometimes think that the "trial and error" of D&D was subsumed by the video game industry. How many people had numerous deaths in Everquest or Diablo before they learned the game strategies? Then, Table RPGs WAS the virtual entertainment; but not so, anymore. I can sympathize with the reasons for starting at second, not the least of which is advancing the story to the point where the PCs can perform a few heroics, rather than being more timid than bold. Me, I love first level, the cringe of [B]"oh, my God, we're gonna DIE!"[/B] moments, that get superceded by the climb in levels and the thrill of that new spell, or new feat, or new magic item. [/QUOTE]
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