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General Tabletop Discussion
*TTRPGs General
PC survivability and starting at 1st level
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<blockquote data-quote="Ed_Laprade" data-source="post: 2948586" data-attributes="member: 40172"><p>I have no problem starting at 1st level as a player or GM. (But starting at 2nd or 3rd as a player is something I'm not at all adverse to!) </p><p></p><p>I think, for those of us older players, that it was the 'sillyness' of what happened in the early games. About half of my original 1st level characters died in humiliating ways. (One hit by a Goblin with a dagger, Save or Die tiny spider bites, etc.) After a while it gets old, especially if you're trying to do any roleplaying. As someone else said, <strong>naming</strong> characters at 1st level was considered the kiss of death for many. How do you roleplay if you don't even know your character's name? Then there was the problem of a character showing up in the middle of the adventure, with the other character's haveing no reason to trust him... and perhaps every reason not to, being accepted into the adventuring party because doing anything else would just stop the game for too long. ("Hi, I'm Bob the Thief." "Welcome, Bob, wanna join us? We're trying to destroy the Thieve's Guild!") </p><p></p><p>Fragility can be a problem. When too many characters die in quick succession you get Bob IV, brother of Bob II, Bob II and Bob I. At this point suspension of disbelief pretty much goes out the window. Not so much a problem in the typical old dungeon crawl, but it can be a real problem if you're trying for anything more than that.</p></blockquote><p></p>
[QUOTE="Ed_Laprade, post: 2948586, member: 40172"] I have no problem starting at 1st level as a player or GM. (But starting at 2nd or 3rd as a player is something I'm not at all adverse to!) I think, for those of us older players, that it was the 'sillyness' of what happened in the early games. About half of my original 1st level characters died in humiliating ways. (One hit by a Goblin with a dagger, Save or Die tiny spider bites, etc.) After a while it gets old, especially if you're trying to do any roleplaying. As someone else said, [B]naming[/B] characters at 1st level was considered the kiss of death for many. How do you roleplay if you don't even know your character's name? Then there was the problem of a character showing up in the middle of the adventure, with the other character's haveing no reason to trust him... and perhaps every reason not to, being accepted into the adventuring party because doing anything else would just stop the game for too long. ("Hi, I'm Bob the Thief." "Welcome, Bob, wanna join us? We're trying to destroy the Thieve's Guild!") Fragility can be a problem. When too many characters die in quick succession you get Bob IV, brother of Bob II, Bob II and Bob I. At this point suspension of disbelief pretty much goes out the window. Not so much a problem in the typical old dungeon crawl, but it can be a real problem if you're trying for anything more than that. [/QUOTE]
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