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General Tabletop Discussion
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PC survivability and starting at 1st level
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<blockquote data-quote="Kishin" data-source="post: 2948906" data-attributes="member: 40956"><p>5 points for that.</p><p></p><p></p><p></p><p>Well, I'd like to think its a result of moving away from the idea of PCs as little more than interchangable sets of numbers on a sheet. Character death is all well and good, I personally just prefer to amount to more than the sound of someone crumpling a piece of paper, followed by the words 'Someone pass me 4d6?" Heroes deserve deaths that are at least slightly meaningful, in my opinion. Furthermore, if you're killing off at PCs at that rate, it tends to have some unfortunate side effects, such as a) Demoralizing the players and b) (And this is the one that irks me) Crushing their desire to add personality, depth or any sort of backstory to a character. Why waste time developing an identity for a character who has an overwhelmingly high chance of being reduced to hamburger 30 minutes into his first adventure? And characters without names? Completely anathema to me. To me, this sort of thinking is a relic from when D&D was more a very odd board game sans included board rather than what we now refer to as a roleplaying game. </p><p></p><p>In short, Ed_Laprade's post summed it up very well: After the fourth or fifth iteration of Bob the Thief, suspension of disbelief is pretty much a faded memory, and that's frankly not something I'm willing to accept, since suspension of disbelief is pretty much the foundation on which the game is built.</p><p></p><p>In the end, There are plenty of other ways to engender a sense of accomplishment in a party, and its not a difficult task to put fear and a sense of doom into a party, no matter what level play is taking place at</p></blockquote><p></p>
[QUOTE="Kishin, post: 2948906, member: 40956"] 5 points for that. Well, I'd like to think its a result of moving away from the idea of PCs as little more than interchangable sets of numbers on a sheet. Character death is all well and good, I personally just prefer to amount to more than the sound of someone crumpling a piece of paper, followed by the words 'Someone pass me 4d6?" Heroes deserve deaths that are at least slightly meaningful, in my opinion. Furthermore, if you're killing off at PCs at that rate, it tends to have some unfortunate side effects, such as a) Demoralizing the players and b) (And this is the one that irks me) Crushing their desire to add personality, depth or any sort of backstory to a character. Why waste time developing an identity for a character who has an overwhelmingly high chance of being reduced to hamburger 30 minutes into his first adventure? And characters without names? Completely anathema to me. To me, this sort of thinking is a relic from when D&D was more a very odd board game sans included board rather than what we now refer to as a roleplaying game. In short, Ed_Laprade's post summed it up very well: After the fourth or fifth iteration of Bob the Thief, suspension of disbelief is pretty much a faded memory, and that's frankly not something I'm willing to accept, since suspension of disbelief is pretty much the foundation on which the game is built. In the end, There are plenty of other ways to engender a sense of accomplishment in a party, and its not a difficult task to put fear and a sense of doom into a party, no matter what level play is taking place at [/QUOTE]
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