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PC survivability and starting at 1st level
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2950483" data-attributes="member: 1165"><p>They grow attached to their characters. This is especially true if they've been heavily RPing (IME).</p><p></p><p>They have an idea of what they want to become, but they have to live long enough to do so. If they die, their new character probably won't be "Knuckles the Third" because that's seen as cheesy.</p><p></p><p>They have backstories. Some DMs demand backstories to support RP. Others seem to hate them. But IME backstories are becoming more common. (I'm not talking "I personally saved the king's life" kind of backstory, though.)</p><p></p><p></p><p></p><p>Players almost never feel that way about their characters.</p><p></p><p></p><p></p><p>Maybe. I kind of doubt it, though. IME, 2e campaigns were less deadly than 3e campaigns, except for specific modules.</p><p></p><p></p><p></p><p>Except these kobolds have rogue or sorcerer levels. My group was scared of kobolds at 8th-level. I think it's silly to expect that kobolds or orcs can't be as good as humans.</p><p></p><p></p><p></p><p>See the above point about not bringing back the exact same character concept.</p><p></p><p></p><p></p><p>That applies to villains, too. Who says 1st-level villains have to be less tactically competent than the heroes?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2950483, member: 1165"] They grow attached to their characters. This is especially true if they've been heavily RPing (IME). They have an idea of what they want to become, but they have to live long enough to do so. If they die, their new character probably won't be "Knuckles the Third" because that's seen as cheesy. They have backstories. Some DMs demand backstories to support RP. Others seem to hate them. But IME backstories are becoming more common. (I'm not talking "I personally saved the king's life" kind of backstory, though.) Players almost never feel that way about their characters. Maybe. I kind of doubt it, though. IME, 2e campaigns were less deadly than 3e campaigns, except for specific modules. Except these kobolds have rogue or sorcerer levels. My group was scared of kobolds at 8th-level. I think it's silly to expect that kobolds or orcs can't be as good as humans. See the above point about not bringing back the exact same character concept. That applies to villains, too. Who says 1st-level villains have to be less tactically competent than the heroes? [/QUOTE]
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