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General Tabletop Discussion
*TTRPGs General
PC survivability and starting at 1st level
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<blockquote data-quote="Perun" data-source="post: 2951184" data-attributes="member: 6037"><p>I'm actually one of those who <em>likes</em> 1st-level characters. I also believe that combat encounters, even at those low levels, can be dramatic and fun -- the CR and EL system makes most of the hard work, and the DM just needs to add some "flavour".</p><p></p><p>I'd much rather play a 1st-level character than a 17th-level one. For me, the game's most fun up till 10th level, on average. After that, it's mostly "teleport in, blast, teleport out" action, which I don't consider neither dramatic nor overly fun.</p><p></p><p>Also, like many have said, starting at those low levels allows my characters to grow. I like to have a simple concept, and then develop a persona for the character during the first couple of sessions. And I'm not really into heavy role-playing, I just like to "grow accustomed" to the character. Starting at 1st level allows me to see whether the character concept I had in my head is actually the right one for me. A lot of classes look like fun on paper, but prove not to be "my kind of character" in actual game. Or they'd work for a one-shot game, but not in a longer campaign. </p><p></p><p>I've also dicovered that player's tend to forget about character's abilities more if the characters were created at higher levels. Probably because high level characters have so much abilities, it's difficult to keep track of it all, especially if the player has no previous experience. This is especially true for wizards, IMO, and their huge number of spells at later levels.</p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 2951184, member: 6037"] I'm actually one of those who [i]likes[/i] 1st-level characters. I also believe that combat encounters, even at those low levels, can be dramatic and fun -- the CR and EL system makes most of the hard work, and the DM just needs to add some "flavour". I'd much rather play a 1st-level character than a 17th-level one. For me, the game's most fun up till 10th level, on average. After that, it's mostly "teleport in, blast, teleport out" action, which I don't consider neither dramatic nor overly fun. Also, like many have said, starting at those low levels allows my characters to grow. I like to have a simple concept, and then develop a persona for the character during the first couple of sessions. And I'm not really into heavy role-playing, I just like to "grow accustomed" to the character. Starting at 1st level allows me to see whether the character concept I had in my head is actually the right one for me. A lot of classes look like fun on paper, but prove not to be "my kind of character" in actual game. Or they'd work for a one-shot game, but not in a longer campaign. I've also dicovered that player's tend to forget about character's abilities more if the characters were created at higher levels. Probably because high level characters have so much abilities, it's difficult to keep track of it all, especially if the player has no previous experience. This is especially true for wizards, IMO, and their huge number of spells at later levels. Regards. [/QUOTE]
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