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<blockquote data-quote="Skywalker" data-source="post: 3913052" data-attributes="member: 1538"><p>I thought you said you were finding it very easy to hit people at low levels? </p><p></p><p></p><p></p><p>Depends on the distance. As ranges on ranged weapons have increased considerably, you can use them effectively at distance. Short range is now 30m for a pistol and 45m for a rifle. I have a PC in my game who can fire up to 450m without penalty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Withdraw is just 3 squares. That isn't a lot of distance to get back under cover. It is much more beneficial to a ranged user to get out of melee than for a melee user to use it to get into cover IMO If you use a melee weapon you have to get up close and keep pushing that proximity. If you withdraw then the ranged weapon wielder can move away from you and prevent you gaining an attack next round.</p><p></p><p>Overall, pawsplay, I don't really want to argue your character choices with you as I think SWSE does a good job in making most character options good ones in the right circumstances. I don't think you have made inferior choices.</p><p></p><p>What I hoped to do is show why the choices you have made might be creating the odd results you seem to be getting. SWSE has a number of changes in it to promote ranged combat and mobility. If you disagree, that's cool.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 3913052, member: 1538"] I thought you said you were finding it very easy to hit people at low levels? Depends on the distance. As ranges on ranged weapons have increased considerably, you can use them effectively at distance. Short range is now 30m for a pistol and 45m for a rifle. I have a PC in my game who can fire up to 450m without penalty :) Withdraw is just 3 squares. That isn't a lot of distance to get back under cover. It is much more beneficial to a ranged user to get out of melee than for a melee user to use it to get into cover IMO If you use a melee weapon you have to get up close and keep pushing that proximity. If you withdraw then the ranged weapon wielder can move away from you and prevent you gaining an attack next round. Overall, pawsplay, I don't really want to argue your character choices with you as I think SWSE does a good job in making most character options good ones in the right circumstances. I don't think you have made inferior choices. What I hoped to do is show why the choices you have made might be creating the odd results you seem to be getting. SWSE has a number of changes in it to promote ranged combat and mobility. If you disagree, that's cool. [/QUOTE]
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