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PC threatening PC. What to do?
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<blockquote data-quote="Jared Rascher" data-source="post: 5611057" data-attributes="member: 28825"><p>I can relate, and I can see resolving it one of two ways. However, once you start down a path, you should probably stick to that path. It's a tough situation.</p><p></p><p>1. Let them resolve it in character. I have had a player in one of my campaigns pretty much swear that he's going to follow a situation through and the rest of the party swears to oppose him, even if it means death, and somehow, when the actual situation comes up, they didn't end up killing each other. </p><p></p><p>It may be that they think there is no way they can work together in character <em>at this point in time,</em> but given a few more sessions of roleplaying and development, that "only one resolution" mentality might fade a bit, especially in the face of a greater threat.</p><p></p><p>However, if you allow them this freedom, you do have to be prepared for them to resolve it, in character, by killing each other. In that case, you are going to need to think long and hard on if you can continue this campaign with the fatalities or if you need to start another campaign. </p><p></p><p>2. Just level with the players. Tell them that GMing is a difficult job, and while it may make sense for the characters to fight it out, it makes your job harder, and the GM already has a lot on their plate without having to map out dual paths and come up with other plans if half the party kills one another.</p><p></p><p>In character, if they agree to let you bring them back together, you can always give the cleric a vision from her god that tells her the paladin is useful to their cause, and perhaps give the paladin a similar sending. If you know what motivates them both well enough, you can have some nastier force seeking after the same thing they are, and a brush with an agent of that force that is a horrible, unacceptable option for finding the whatever is enough to remind them they need to work together.</p><p></p><p>But in the end, if you really, really are having a hard time GMing this, level with them and tell them it's hard for you to juggle this and you need some way to resolve this where you can run one party that isn't trying to kill each other again.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5611057, member: 28825"] I can relate, and I can see resolving it one of two ways. However, once you start down a path, you should probably stick to that path. It's a tough situation. 1. Let them resolve it in character. I have had a player in one of my campaigns pretty much swear that he's going to follow a situation through and the rest of the party swears to oppose him, even if it means death, and somehow, when the actual situation comes up, they didn't end up killing each other. It may be that they think there is no way they can work together in character [I]at this point in time,[/I] but given a few more sessions of roleplaying and development, that "only one resolution" mentality might fade a bit, especially in the face of a greater threat. However, if you allow them this freedom, you do have to be prepared for them to resolve it, in character, by killing each other. In that case, you are going to need to think long and hard on if you can continue this campaign with the fatalities or if you need to start another campaign. 2. Just level with the players. Tell them that GMing is a difficult job, and while it may make sense for the characters to fight it out, it makes your job harder, and the GM already has a lot on their plate without having to map out dual paths and come up with other plans if half the party kills one another. In character, if they agree to let you bring them back together, you can always give the cleric a vision from her god that tells her the paladin is useful to their cause, and perhaps give the paladin a similar sending. If you know what motivates them both well enough, you can have some nastier force seeking after the same thing they are, and a brush with an agent of that force that is a horrible, unacceptable option for finding the whatever is enough to remind them they need to work together. But in the end, if you really, really are having a hard time GMing this, level with them and tell them it's hard for you to juggle this and you need some way to resolve this where you can run one party that isn't trying to kill each other again. [/QUOTE]
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