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PC threatening PC. What to do?
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<blockquote data-quote="Dykstrav" data-source="post: 5611066" data-attributes="member: 40522"><p>I can't speak to the maturity of your players or how they're going to react to what you've got in mind for the future of the game. But I can tell you one thing for certain.</p><p></p><p>Far, far too many obnoxious players try to use "I was in character" as an excuse to justify being a jerk, either in-character or out-of-character.</p><p></p><p>Don't put up with that. I firmly believe that a player's duty is to work as part of a team and to make the game fun for participants (that includes you, by the way, and I'm willing to bet that trying to figure out how to keep the group together isn't a whole lot of fun). If the player is having leadership and/or authority issues now, that player will keep having those issues in the future. Your opportunity here is to either reinforce and encourage the behavior (by allowing the players to work it out amongst themselves, letting them solve it "in character," or by passively ignoring the entire situation), or you can set your expectations openly and directly.</p><p></p><p>I'd have a blunt and honest conversation with your players if I were you. I despise passive-aggressive behavior and I've had far too much of it, especially among gamers.</p><p></p><p>At the very least, I'd change the cleric's alignment to chaotic evil on the spot. Dishonorably attacking a character that epitomizes lawful good virtues and using the threat of violence in an attempt to take authority is pretty much the epitome of chaotic evil in my book. That might make the character ineligible to serve as a cleric of their deity (due to alignment differences), in which case, the character either seeks an <em>atonement </em>spell or to change deities.</p><p></p><p>Whatever you do, don't let the behavior just happen in a vacuum--make the character's decisions have some consequences, and not all of them good ones. If there aren't any repercussions from behavior like that, expect your game to go in that direction and to see a lot more of it.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5611066, member: 40522"] I can't speak to the maturity of your players or how they're going to react to what you've got in mind for the future of the game. But I can tell you one thing for certain. Far, far too many obnoxious players try to use "I was in character" as an excuse to justify being a jerk, either in-character or out-of-character. Don't put up with that. I firmly believe that a player's duty is to work as part of a team and to make the game fun for participants (that includes you, by the way, and I'm willing to bet that trying to figure out how to keep the group together isn't a whole lot of fun). If the player is having leadership and/or authority issues now, that player will keep having those issues in the future. Your opportunity here is to either reinforce and encourage the behavior (by allowing the players to work it out amongst themselves, letting them solve it "in character," or by passively ignoring the entire situation), or you can set your expectations openly and directly. I'd have a blunt and honest conversation with your players if I were you. I despise passive-aggressive behavior and I've had far too much of it, especially among gamers. At the very least, I'd change the cleric's alignment to chaotic evil on the spot. Dishonorably attacking a character that epitomizes lawful good virtues and using the threat of violence in an attempt to take authority is pretty much the epitome of chaotic evil in my book. That might make the character ineligible to serve as a cleric of their deity (due to alignment differences), in which case, the character either seeks an [I]atonement [/I]spell or to change deities. Whatever you do, don't let the behavior just happen in a vacuum--make the character's decisions have some consequences, and not all of them good ones. If there aren't any repercussions from behavior like that, expect your game to go in that direction and to see a lot more of it. [/QUOTE]
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