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PC threatening PC. What to do?
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<blockquote data-quote="SnowleopardVK" data-source="post: 5611417" data-attributes="member: 6677945"><p>I'm not sure if you're actually referring to the fact that it's a playtest by saying "the type of campaign you're running" but that's still something that hadn't crossed my mind. I suppose there's no point in testing out a campaign that's not going to be PC vs. PC if the characters are trying to play PC vs PC.</p><p></p><p>I may still let them kill each other, but I doubt I'm going to split the group and let them keep going on their own now that I've considered the whole point of playtesting. Either they resolve their differences (which they said they can't do, but we'll see) and we continue, or they'll end up in an official fight to the death very soon. One side wins, and then I tell everyone to make new characters (ones that will actually cooperate) and we start again.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5611417, member: 6677945"] I'm not sure if you're actually referring to the fact that it's a playtest by saying "the type of campaign you're running" but that's still something that hadn't crossed my mind. I suppose there's no point in testing out a campaign that's not going to be PC vs. PC if the characters are trying to play PC vs PC. I may still let them kill each other, but I doubt I'm going to split the group and let them keep going on their own now that I've considered the whole point of playtesting. Either they resolve their differences (which they said they can't do, but we'll see) and we continue, or they'll end up in an official fight to the death very soon. One side wins, and then I tell everyone to make new characters (ones that will actually cooperate) and we start again. [/QUOTE]
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