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PC threatening PC. What to do?
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<blockquote data-quote="SnowleopardVK" data-source="post: 5611719" data-attributes="member: 6677945"><p>I think causing tension between players if often a big part of why it's discouraged, although that isn't always the case considering both your example and my current situation the players seemed to be fine out of the game. I agree that it can make for interesting fun games, and that perhaps some of the stricter objections to it may not be to my taste either, but there's still a time and a place for PC vs. PC and this wasn't it.</p><p></p><p>But honestly another big issue is that it messes up plans for the DM. I've spent night after night preparing this campaign, so it's rather frustrating for them to derailing weeks of my work by killing each other. If they'd risked derailing my plans by, for example, coming up with a great alternative on how to take down the villain, then by all means, that makes things pretty interesting. Throwing my whole story off because they can't cooperate though is another issue.</p><p></p><p>Really in this situation the fighting may not seem like that bad a turn of events to the players, but for me it's a giant pain. If they want to kill each other then by all means they should tell me that from the start. I won't object to running a PC vs. PC game, I just don't want PC vs. PC inserted into a campaign of mine that wasn't supposed to have it.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5611719, member: 6677945"] I think causing tension between players if often a big part of why it's discouraged, although that isn't always the case considering both your example and my current situation the players seemed to be fine out of the game. I agree that it can make for interesting fun games, and that perhaps some of the stricter objections to it may not be to my taste either, but there's still a time and a place for PC vs. PC and this wasn't it. But honestly another big issue is that it messes up plans for the DM. I've spent night after night preparing this campaign, so it's rather frustrating for them to derailing weeks of my work by killing each other. If they'd risked derailing my plans by, for example, coming up with a great alternative on how to take down the villain, then by all means, that makes things pretty interesting. Throwing my whole story off because they can't cooperate though is another issue. Really in this situation the fighting may not seem like that bad a turn of events to the players, but for me it's a giant pain. If they want to kill each other then by all means they should tell me that from the start. I won't object to running a PC vs. PC game, I just don't want PC vs. PC inserted into a campaign of mine that wasn't supposed to have it. [/QUOTE]
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