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PC threatening PC. What to do?
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<blockquote data-quote="On Puget Sound" data-source="post: 5611789" data-attributes="member: 68988"><p>If you want a storyline that allows for a reconciliation, there's nothing like an imminent threat.</p><p></p><p>As the paladin is riding off, a huge dragon swoops down and attacks the clerics. It's clearly more than they can handle alone. If he really is a paladin, there's only one thing to do, ride back and save their sorry butts. This could be the example that redeems the now-evil cleric, who could atone by apologizing and acknowledging his own unworthiness to lead. Or he could remain wilful. and the paladin would leave after all, but on very different and less-defeated terms. </p><p></p><p> This latter scene, with the cleric always knowing and resenting that when the chips were down the pally was a true hero, and with the paladin aware that his former comrade has turned to the dark side and must never get his hands on that artifact, sets up a really dramatic rivalry for alternating sessions. Each pair would find a couple of new adventuring companions (the other players, with new characters), or the cleric becomes an NPC recurring villain who knows their weaknesses and strategies.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5611789, member: 68988"] If you want a storyline that allows for a reconciliation, there's nothing like an imminent threat. As the paladin is riding off, a huge dragon swoops down and attacks the clerics. It's clearly more than they can handle alone. If he really is a paladin, there's only one thing to do, ride back and save their sorry butts. This could be the example that redeems the now-evil cleric, who could atone by apologizing and acknowledging his own unworthiness to lead. Or he could remain wilful. and the paladin would leave after all, but on very different and less-defeated terms. This latter scene, with the cleric always knowing and resenting that when the chips were down the pally was a true hero, and with the paladin aware that his former comrade has turned to the dark side and must never get his hands on that artifact, sets up a really dramatic rivalry for alternating sessions. Each pair would find a couple of new adventuring companions (the other players, with new characters), or the cleric becomes an NPC recurring villain who knows their weaknesses and strategies. [/QUOTE]
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