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PC threatening PC. What to do?
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<blockquote data-quote="malcolypse" data-source="post: 5613347" data-attributes="member: 92042"><p>Lots of good advice flying around, on every side. </p><p></p><p>My two cents: This should be resolved by the characters, but you could nudge the players. I'm of the opinion that a pally needs to always be able to be the bigger man, in every situation, so I'd work on that player first. </p><p></p><p>"Your character is unwilling to abandon the quest, unwilling to strike down the cleric while he's asleep, and realizes that a fair fight would probably be pretty unfair especially if you smite the now CE cleric, so you need to either lop his head off or come up with another way of resolving this." </p><p></p><p>I would probably suggest a few solutions to the player. Such as:</p><p></p><p>1. Pray to the offenders God, explaining that while you don't agree with his teachings, you have no quarrel with his followers unless they would stand in the way of your quest. A true and peerless servant of another Deity asking for help in order to preserve the life of One's followers might turn the head of said Deity enough to get a Divine Intervention.</p><p></p><p>2. Beat him like he was demon. Beat him until he's barely able to move and then back up and let him heal. Then you beat him again. Beat him and let him heal until your beatin' hand has blisters that have little blisters on them. Beat him until he can't heal himself any more. Then you ask him if he thinks that he is your better. Suggest that neither of you should be leader and hand it over to the sorcerer. If he and the sorcerer agree, then you lay on hands and continue the quest. If the sorcerer agrees and the cleric doesn't, you send him off to rest for an evening. When he walks out of his room in the morning, the beatings begin anew. This continues until he realizes that a paladin will win a real fight or dies. </p><p></p><p>3. Detect him. If he's CE now, chop him into chum and toss him overboard.</p><p></p><p>For the cleric, I'd say that if the player has never been interested in leading before, then this may be a step up for them wanting to take point on a game but not having the experience with leading a party without the violence that seems to be their preference. Suggest that perhaps this character isn't the best leader for the party and promise them a chance for some great role-playing that will give them an opportunity to work on learning the skills that will make their next PC a great choice for party leader.</p><p></p><p>Personally, I wouldn't trust a party that would follow someone who is willing to smash an allies head in from behind over something so trivial to mow my lawn, much less save the world, so I wouldn't even work on the idea that the cleric should be the party leader. </p><p></p><p>Are the two clerics followers of the same God? Are they related? Are they of the same alignment? Why would anyone good aligned choose to stick with an attempted murderer when they have any other option? Do you care who comes out of this on top? Have you considered that if the ship sinks, then another group of adventurers could easily be put together to take up the quest by the original party, from where they left off. </p><p></p><p>Alternately, if I was sending a group of adventurers out to save the day, I might consider sending out multiple groups from the get-go. One group is feasted and briefed and out the door by tuesday, and then the next group shows up, is feasted and briefed and on their way by friday. One by sea, one by land, and one by air, just in case the second batch goes all "Donner Party" on each other as well.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5613347, member: 92042"] Lots of good advice flying around, on every side. My two cents: This should be resolved by the characters, but you could nudge the players. I'm of the opinion that a pally needs to always be able to be the bigger man, in every situation, so I'd work on that player first. "Your character is unwilling to abandon the quest, unwilling to strike down the cleric while he's asleep, and realizes that a fair fight would probably be pretty unfair especially if you smite the now CE cleric, so you need to either lop his head off or come up with another way of resolving this." I would probably suggest a few solutions to the player. Such as: 1. Pray to the offenders God, explaining that while you don't agree with his teachings, you have no quarrel with his followers unless they would stand in the way of your quest. A true and peerless servant of another Deity asking for help in order to preserve the life of One's followers might turn the head of said Deity enough to get a Divine Intervention. 2. Beat him like he was demon. Beat him until he's barely able to move and then back up and let him heal. Then you beat him again. Beat him and let him heal until your beatin' hand has blisters that have little blisters on them. Beat him until he can't heal himself any more. Then you ask him if he thinks that he is your better. Suggest that neither of you should be leader and hand it over to the sorcerer. If he and the sorcerer agree, then you lay on hands and continue the quest. If the sorcerer agrees and the cleric doesn't, you send him off to rest for an evening. When he walks out of his room in the morning, the beatings begin anew. This continues until he realizes that a paladin will win a real fight or dies. 3. Detect him. If he's CE now, chop him into chum and toss him overboard. For the cleric, I'd say that if the player has never been interested in leading before, then this may be a step up for them wanting to take point on a game but not having the experience with leading a party without the violence that seems to be their preference. Suggest that perhaps this character isn't the best leader for the party and promise them a chance for some great role-playing that will give them an opportunity to work on learning the skills that will make their next PC a great choice for party leader. Personally, I wouldn't trust a party that would follow someone who is willing to smash an allies head in from behind over something so trivial to mow my lawn, much less save the world, so I wouldn't even work on the idea that the cleric should be the party leader. Are the two clerics followers of the same God? Are they related? Are they of the same alignment? Why would anyone good aligned choose to stick with an attempted murderer when they have any other option? Do you care who comes out of this on top? Have you considered that if the ship sinks, then another group of adventurers could easily be put together to take up the quest by the original party, from where they left off. Alternately, if I was sending a group of adventurers out to save the day, I might consider sending out multiple groups from the get-go. One group is feasted and briefed and out the door by tuesday, and then the next group shows up, is feasted and briefed and on their way by friday. One by sea, one by land, and one by air, just in case the second batch goes all "Donner Party" on each other as well. [/QUOTE]
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